Why does 30 fps in any native/console game means smooth game,
and 30 fps in any Construct 2 game means slow, almost not playable game?
Maybe it's silly question, but I'm just curious
Because consoles are designed to run at 30 fps, the engine is capped at 30, so there's no fluctuations. A stable 30 fps is very playable.
A stable 60 fps is more fluid though.
The problem is that games designed to run at 60 fps sometimes can't and the dips cause frametime variance, to the end user, it looks as though the game is very stuttery, fast, slow, fast, slow etc. This makes it feel worse than if its running stable 30 fps.
It's the same for PC games, running with or without vsync, if the frame rate jumps all over the place, the game feels very choppy even if its running 40-80 fps.