Spades's Forum Posts

  • Okay I'll try again =)

    You have a loop with the condition "Global variable loop = 1" .. when you (for example) press X the variable "loop" will become 0 .. so the loop stops.

  • Mh .. you can have a loop like every secound set angle to player + int(random(5)) .. so the bullet will gain stupidity ^-^

    Cheers

  • How about a global variable? And when you want to get out of the loop you can change the variable by some kind of trigger.

    Do you know what I mean?

  • Leiwand =D (Wienerisch, bedeutet so viel, wie [super .. toll .. cool .. geil .. awesome ..]

    Falls einer von euch vielleicht ein paar Grafiken haben m�chte .. ich bin zwar nicht der Beste, aber ich nutze 2D/3D Programme schon seit �ber 6-7 Jahren und mit etwas Inspiration und Interesse kann ich schon recht sch�ne Dingerchen zaubern ^-^

    Ich m�chte kein Gro�projekt, da ich mich daf�r einfach als zu schlecht ansehe, aber so ein paar Kleinigkeiten zum Lernen f�r mich und weniger Arbeit f�r euch w�re toll =)

    Ich arbeite momentan an einem Jump and Run Game mit Stealth/Shooting/Skilljumping/Timeracing/Vieles mehr-Elementen, was in der Herstellung soweit sehr viel Spa� macht =D

  • Es freut mich sehr, dass ich doch nicht der Einzige hier bin =D an was arbeitet ihr momentan so?

    lG

  • The powerups are way to rare ... u can't die (I played until I got -2000hp) ... the up and down-movement of the ships are way to annoying ^-^

    But nice idea

  • Make different objects and let them spawn outside the window .. with the bulletmovement you can make it move the speed you want

    Cheers

  • Maybe you make an invisible sprite at the end and an event like

    If collision between physobj and inviswall -> physobj = nonphys + solid?

    Cheers

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  • It's everything together =) the number of frames in an animation, the number of points for collision mask, the number of objectes, etc etc =)

  • I guess I may be doing something wrong, but when I add a new sprite and load an image for it (as shown in the basic tutorial), I cannot see the sprite; I can only see a wireframe, but I got the impression, from the tutorials, that I should see the image (although it doesn't explicitly state that).

    So .. you add a sprite and open a new graphic into it .. and by closing the edit-window you still have the wire? The wireframe is only there for imagesless sprites ..

    More of a problem is that the wireframes disappear if I ,say, click on the background, so I can't see any objects on the screen unless I click on one (bearing in mind that I can't see them!) or drag a 'rubber-band' around the frame to select all the objects.

    That happens only if you did not load any picture on the sprite ... that's acutally normal. When you are working with a big background you have to add LAYERS and make the bottom Layer the background so it won't "eat" your sprites

    Is there a setting somewhere to change this behaviour, or is it a bug?

    I think that it's a mistake from your side. Don't feel attacked by me, but at my beginning I had this problem as well =) make sure that your EDITWINDOW is CLOSED after LOADING an IMAGE into the SPRITE

    Cheers

  • I am pro theme =)

  • No problem Urled, you have the right to be wrong. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Hahaha, awesome answer :>

  • What are table sprites? =)

    And your link doesn't appear

    Cheers

  • You was one of the semi-finalsts? Awesome =)

  • I was working on a 3D-Game project with a friend as was browsing over enginges. I found at first another game creation software wich I was working with (Yoyo - Game Maker) ... after a while I was googling for this enigne and found a thread named "5 Reasons why Construct is better than Game Maker" (CLICK ME

    Than I was trying out Construct and fell in love .. and after a while I realised that Scirra made a Construct 2 =)