Spades's Forum Posts

  • Sadly I am in the office and can't create a capx by now .. so I will just type my thoughts =)

    I am not even nearly as good as lucid, but I would try to solve the problem more like this:

    Crating 9 sprites with 10 animation-frames (digits 0-9) and giving them variables, so if you score 2341 points, you will change the first 4 digits by 2, 3, 4 and 1 .. than a little calculation (if var > 10: set var-10 and add 1 to var2) and so on you will have a possibility to have a score as big as you want.

    Or am I talking useless garbage? =/

  • Thank you! This looks AWESOME! Will be very helpful in creating nice games =)))

  • The sad truth is, that I would have never been even thinking of doing a game like that ... the happy truth is, that this game opened my mind for new games and ideas ;)

    Best regards

  • Hey!

    Thank you for your reply. I also red this text about the portability, but it doesn't sound like I am allowed to. Before there will be a misunderstanding I will surely going to wait for the team to answer, it's absolutely not urgent =)

    Best regards

  • Oooh yeah okay .. that also makes perfectly sense =)

    How about an extra page for Plugins? (Like TUTORIALS, FORUMS, STORE, etc)

    Best regards

  • Your welcome =)

  • Yes ... 56 is way to early =(

  • Thank you =)

  • RIP Steve Jobs .. you left a big company to love or hate ..

  • I use BLENDER and GIMP, I would like to use PHOTOSHOP and 3D STUDIO MAX, but I sadly can't afford them =( ...

    Best regards

  • In my opinion it's just a matter of laziness =P

    I would like to have every good feature from the beginning and not for adding .. it's like talking to a friend about your game and if he asks "how did you do that?" you have to say "You need this this and that plugin and this and that too" ..

    Best regards

  • I like your idea and I think that this would be helpful, there was not only one time where I thought "Sounds interesting" and than I saw that it's just for CC =( ...

    Maybe new subcategories?

    Best regards

  • I can't open the CAP, because I am in my office.

    I am just guessing in the dark and maybe it will help you =))

    Do you have 3 sprites with 10 animationframes and 2 private variables?

    If not ... that's the way I would do .. the animationframe (0, 1, 2, 3, etc) would be similar to the picture of the the digit. By pressing a button you will add the value to the variable and per code you say "If var = 0 set frame 0" or "if var = 9 set frame 9" ...

    If it will be 10 or higher you can add "if var >=10 make -10 and add 1 to var of sprite Nr 2" and the same for the second sprite.

    Hope that helped!

    Best regards

  • Dear Team,

    I bought my licence a few days ago and I am wondering if I am allowed to use it on more computers than one.

    I have:

    -) 1 PC at work

    -) 1 notebook (Ubuntu)

    -) 1 PC at home

    I would like to use my licence on these three. I will never use it on more than one machine at a time.

    Thanks!

    Best regards

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I can't open capx cause I'm at work right now .. but maybe my thoughts can help you a bit.

    I made once a game where the enemys are trying to ram you and I had the same problem you mentioned with the shaking. I also made the "teleport back" thing but also added a "set speed to 0" than "wait 1s" and "set speed to x" (whatever you want to have).

    This was kind of nice because the enemy is attacking you and stands still for a sec and than tries to attack again.

    If you want a follower than you could make an extra collision box bigger than your hero and make "if overlap" (the AI with the invisible box) "Set speed to 0" and "if NOT overlap" (the AI with the invis box) "set speed to x" (the speed of the AI). This results in your AI to follow you but never ram and shake.

    Hope that this could help you!

    Best regards