Spades's Forum Posts

  • Dear Community!

    Sure do I enjoy doing coding stuff and everything about that, but actually I am more into graphic design ... sadly I am not that good, but I really would like to get a few people to work with together

    I know that most of you people would like to make kick ass games but aren't able to do graphics or are using graphics from other games / sites / etc ..

    What I can offer is a partner to make games with .. primary I will do all the graphic stuff from menu to sprites to animation etc .. secondary I can also do a little bit of the coding part.

    I would be happy to get a few PNs of people who are looking for a partner

    I can do:

    2D:

    Vector graphic

    Pixelgraphic

    Layout/Web-Design

    3D:

    From a glass to whatever I feel to =)

    (I also work with people who are completely new, don't feel to "unskilled", just text me if you want to have a partner =))

    Cheers

  • Yes .. you can make a text .. than as event "Every Tick" -> "Set Text to:" and now you have your variable like "timer" and your "SET TEXT" has to look a bit like

    "Your current time ist: "&text1.timer (text1 is the name of you text and with ".timer" you are opening the variable TIMER from the object TEXT1, IF you have "TIMER" as a global variable just make &timer without text1. or something like that"

    Or you could just make the text like this:

    text1.timer

    timer

    othernamefortext.timer

    Hopefully you was looking for that =)

    Cheers

  • You can go to the top of the topic and change the "TOPIC OPTIONS" there you can rename it in "[SOLVED] Animation Keys". But don't feel like an idiot .. you don't want to know how many things I couldn't do and suddenly they worked xD

    Cheers

  • 1) Please post your CAPX

    2) Sorry, but what's RTS?

    3) Do you reall mean line of sight so behing an object the enemy won't see you .. or do you man "is close egnough"?

    Cheers

  • You could set invisible "guid-sprites" wich are setting waypoints .. I don't really understand why you need buildings in a derby-car-game .. isn't this a big place where car's are ramming against each other hoping to not become destroyed? ^-^ .. otherwise .. you can just set waypoints like in Here(the capx was made by YANN).

    Than you can add a distance(player.x,player.y, enemycar.x, enemycar.y) event that says "set angle towards player" or something like this .. and to avoid the buildings you have the waypoints

    A capx would help of course =) ..

    Cheers

  • Please send the CAPX, but a maybe you forgot to activate LOOP? (Rightclick on your sprite -> edit animations -> in the menu on the left on the top there is "LOOP")

    Cheers

  • What do you mean by "the cannon stops shooting" .. should the cannon move?

    If so than:

    Make an invisible sprite all over your layer and add "(canon) IS OVERLAPPING (invisible sprite)"

    Or maybe Conditons -> System -> "IS ON LAYER" or "IS VISIBLE" .. just try something out (I would stick with "IS OVERLAPPING")

    Cheers

  • You set your sprites in a wrong direction. You are not allowed to have your sprites facing upwarts, they have to face to the right.

    CAPX

    I am sorry that I am so bad in explaining it .. just check the capx and hopefully you will know what I mean =)

  • I pretty like your idea and the title screen.

    You have a problem with your upper text, it's posted double ( "Search and destroy 3 New Jersay USS"

    I tried it 5 times and couldn't beat the first level, I pressed attack as fast as possible and yeah ..

  • Thank you very much! Hopefully no one saw that mistake =P

    Cheers!

  • Just move on and make more platform-tuts please =)) very nice =)

  • THANKS!! That's really great!

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  • Thank you very much =) I have no idea, how to use it but ... when I need it, it's there =D

  • You could make "set position to hook.x, hook.y at imagepoint 1" (the place where you want the worm to be.

    Cheers

  • Yes, leparlon .. sounds like you are the winner of the no-reward-games =D grats =))