Yann, Thanks..
But i don't really understand. Can you knock up a little example?
I think i might need to use distance.
I kinda want it to gain stupidity as the distance from the bullet to the player is small.
Something like:
System.EveryTick:
- Bullet.setAngleOfMotion(Player.x, Player.y)
If(distance(bullet.x, bullet.y, player.x, player.y >= (some value calculated by the distance)
- Make dumb?