PowWow's Forum Posts

  • 6 posts
  • thanks Yann, Your right it looked silly.

    I just need it to constantly follow the angle of the player, then if its rather close to the player carry on the angle it was, So stop following the player... Is that possible?

  • Yann, Thanks..

    But i don't really understand. Can you knock up a little example?

    I think i might need to use distance.

    I kinda want it to gain stupidity as the distance from the bullet to the player is small.

    Something like:

    System.EveryTick:

         - Bullet.setAngleOfMotion(Player.x, Player.y)

    If(distance(bullet.x, bullet.y, player.x, player.y >= (some value calculated by the distance)

         - Make dumb?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have a project where something shoots a heat seeking missile, So every tick its angle is set to the players position using the lerp() function so its a little slower to target the player.

    But when the bullet is spawned i want it to:

    • Start at a speed of 10 and increment to 100 <- This is easy using lerp.
    • the higher the speed is then i want the bullet to be dumber..

         - Its currently using set angle to position on the bullet behavior, its setting it to the players position.

    Any help? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Is there anyway i can see the capx? I promise I wont steel it, I followed Weishaupt's tutorial but wheelie's and flips were hard to recreate, you seem to have done this pretty well :)

  • R0J0hound, Im sooo sorry I forgot to thank you for this. Had no internet. But Now i do.

    THANKS!!!!

    Really appreciate it man.

  • Is this possible? A isometric racing game? Maybe even using the car behavior?

    I know how to do the art side of things.

    But how does isometric games movement work? Wouldn't it be different in a isometric racing game?

    Also camera movement. How would the logic of this work? You would need to follow the player but allow the player to see slightly ahead of its current position.

    Hmmm, Has anyone got a example?

    Im not asking for someone to do this for me, But point me in the right direction, But if someone does have a example to share thanks :D

  • 6 posts