Is this possible? A isometric racing game? Maybe even using the car behavior?
I know how to do the art side of things.
But how does isometric games movement work? Wouldn't it be different in a isometric racing game?
Also camera movement. How would the logic of this work? You would need to follow the player but allow the player to see slightly ahead of its current position.
Hmmm, Has anyone got a example?
Im not asking for someone to do this for me, But point me in the right direction, But if someone does have a example to share thanks :D