hodgemonkey's Forum Posts

  • 5 posts
  • George this is perfect! That's exactly what I was looking for. Thanks so much for your help. You rock! Also, plinkie thanks to you as well for your input.

  • What happens when you run the program is, the logic does work, but it can throw the red block into the wrong lane. For example, suppose the program chose global variable 10 like in the picture above. The block will stay in lane two, but before block 1 and 3 make it off the screen the program will switch to another variable because of the "every 3 to 5 seconds", which might throw the red block in the way of 1 and 3. I'm sorry if I'm poor at explaining this, it's a bit tough to explain it in words, but I do thank you for the reply.

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  • I’m currently trying to figure out the code for a part of the game I am working on. The idea is you have a car (represented by the Red Block) dodging oncoming traffic (represented by the 1,2,3 blocks) automatically by switching lanes. For example, if the Red block is in lane 1 then it’ll either move to lane 2 or 3 (See second image). To have it move smoothly from one lane to another I have the Red Block “lerping” from one lane to another. The problem I am having is making sure the block moves to the correct lane when a car is incoming so as to not hit the oncoming car.

    The system I have in place right now uses global variables. So any combination of the traffic spawning has an associated global variable. For example, every 3 to 5 seconds the system chooses a variable (2,4,6,8,10,12). I call the variable "Lane Check" in the image below. If it chooses a 10 then the launchers will shoot a 1 Block and 3 Block. Since the variable equals 10 then the Red Block knows to stay in lane 2 to avoid the 1 Block and 3 Block.

    This system sort of works, but it needs the kinks worked out of it or I need to do something completely different. This is where I need help. So if there is any way somebody could help me out that would be awesome. I’ve been fighting with this for while trying all kinds of things. I’ve attached a link to the .c3p file to provide further insight into my problem and give a better understanding. Thanks!

    https://www.dropbox.com/s/6geqdzs9ndpqjgs/Automatic%20Lane%20Change.c3p?dl=0

  • Thanks R0J0hound for the updated link, you rock! Super helpful. Also thanks zenox98 for the advice and tagging R0J0hound. I'm pretty new to posting in the forums here lol

  • If you've seen it done in some 2d game it should be doable in Construct.

    The main difference between top view movement and isometric(2:1) movement is when moving vertically it is moving half the speed of when it's moving horizontally.

    Camera movement is done the same way as top view just gradually move the camera ahead of the direction the player is going.

    Ex:

    http://dl.dropbox.com/u/5426011/example ... 2011-12-27 01:40:04

    Shot in the dark here, but you wouldn't happen to have an updated link for the isometric racing example would you R0J0Hound? I tried clicking on it now and it says the file doesn't exist.

  • 5 posts