roidayan's Forum Posts

  • WinXP here as well.

  • The message displayed is not in english here so I don't have copy paste for you.

    Basically it says can't find starting point for ChangeWindowMessageFilter in dynamic link of USER32.dll

    After clicking the ok button the program terminates.

  • i didnt get a screenshot since it was live on the arcade when i wrote the topic.

    when i uploaded again it was solved.

    the problem was a sprite image was displayed in its original size

    instead of the size (larger) I set from the ide.

    currently I also see another problem.

    if i go to the rotary games page at

    scirra.com/arcade/addicting-rotary-games

    the description and number of times game played is different than from

    whats showing when entering a specific game page.

    for example for labyrinth i see v1.1 and played 475 times while

    in the game page its v1.2 and played 785 times.

  • Fuged: reminds me of TIM :)

  • Hi,

    I have event sheet that is included in the event sheet of multiple layouts.

    In that event sheet i have a for X seconds loop that spawns an object.

    Lets say the loop is for 10 seconds.

    If I move from layout1 to layout2 after 5 seconds

    then after another 5 seconds an object will be spawned on layout2.

    How can I reset it so it will be after 10 seconds again?

    thanks.

    edit:

    just thought about something.

    does C2 create a timer for this condition?

    or is there a global game counter and it uses it?

  • Hi,

    I'm trying to update the details of my game in the arcade.

    description and keys.

    It doesn't get updated and also html tags <br/> were added to the keys display.

    Also some images are not set right.

    when i export to normal html5 is works ok.

    i tried exporting again to the arcade without any change

    and some images that were positioned wrong are now ok but not all.

    is there a known issue currently with the uploading to the arcade?

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  • ok thanks I didn't find post related when trying to search for one.

  • actually i get this error also from the 8 direction movement examples.

  • Hi,

    I get this error when I want to preview the "Custom movement (asteroids).capx"

    from the examples directory.

    When I click retry it works.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Unknown fullscreen-in-browser setting

    Condition: false

    File: DataJSON.cpp

    Line: 324

    Function: void __thiscall Exporter::ProjectToJSON(class std::basic_ostringstream<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class era::IProject *,class era::ILayout *)

    Build: release 75 (32-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • sorry I deleted it :(

    i'll try to reproduce it and post if I succeed

  • happens all the time on export to arcade

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Cannot call GetAnimations() on family, check IsFamily() first

    Condition: !object_class.IsFamily()

    File: Projects\ObjectClass.cpp

    Line: 151

    Function: class cr::pod<class std::vector<class era::IAnimation *,class std::allocator<class era::IAnimation *> > > __thiscall ObjectTypeERACallback::GetAnimations(void) const

    Build: release 75 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 2)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    ???   ??? ????   ?????   

    ---------------------------

  • i got the following message box when opening a closed layout

    few times on retry opened it but not as it was

    i just closed it and opened it again and was ok.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Setting a texture that has not yet been loaded - ensure textures loaded before being set

    Condition: false

    File: Projects\ObjectTexture.cpp

    Line: 412

    Function: void __thiscall ObjectTexture::GLSetTexture(class cr::GLRenderer *)

    Build: release 75 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    ???   ??? ????   ?????   

    ---------------------------

  • works.

    i wonder why i didnt even try it.

    also in case someone will find this useful

    instead of bool for destroyed i used int value that is decreasing on new instances from the main obj and on the main obj it becomes 0.

    on each obj that reaches 0 i destroy it.

    then i can multiple levels from big bugs to lowest and then destroyed.

    thanks.

  • thanks Yann.

    also is it possible to do a loop if i want to create multiple instances?

    or just do multiple actions of create object?

  • Hi,

    I want an instance to spawn another instance same as itself but different size on a condition on the first instance.

    I have a bug with collision with a bullet I want to spawn another smaller bug and destroy the original bug.

    how can i do that?

    thanks.