spacewarguy's Forum Posts

  • Sounds interesting, I'm intrigued!

    This could be a real n00bs question, but I haven't participated in many challenges before... does the entry have to be something that you make in the duration of the competition? Because I have some ideas for a virtual world for a game I was working on awhile back that was never finished.

  • Apologies for not replying sooner. I just got back from a week long hiking trip and it's really taken it out of me. <img src="smileys/smiley17.gif" border="0" align="middle" />

    I actually have a thoroughly commented CAP version of it that I was going to post as a tutorial but I noticed a few bugs just before I posted it that make it a bit too unstable. It would be great if an experienced person could go through it and fix up bits I don't understand, but I guess that's a little demanding.

    It should be easy enough to stop them shooting through walls. I didn't implement it, but it should be as simple as checking if the AI has LOS to the wall object. And I kind of just chucked the mouse movement in at the last second, so it's kind of crap. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • It looks interesting enough, but shouldn't this be in the Creations section of the forum?

    On the other hand, I do like your graphics style.

  • Thanks Jayjay, glad to hear you like it!

    That it does, that it does... if only I could figure out a way to influence the waves with the mouse. <img src="smileys/smiley38.gif" border="0" align="middle" />

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  • Well, this may or may not be useful. Because it messes with the shape a bit, it might be a bit difficult to implement. By adding and modifying some warp effects to a 3D box object with a water texture, you can create a sort of 3D water effect. If the box object isn't rotating, it looks more like a awesome 2D water effect.

    <img src="http://i55.tinypic.com/122kvgh.png" border="0" />

    <img src="http://i54.tinypic.com/2rqegzb.png" border="0" />

    There's two caps, one with the 3D-ish effect and one with the 2D effect that could be used in a platformer or something.

    Download:

    mediafire.com

  • I figured it was time to overhaul the old AI I had been using for my top down games, which closely resembled Ghost Shooter. This is a combat test of two opposing sides, with AI that handles path finding and shooting. It's not exactly groundbreaking but I thought I'd share it with the community here.

    This is a pure AI test, no player input. I've tried to create the AI to be dynamic, so no two battles are the same. I have noticed some bugs though... these make some soldeirs stand still for a bit at the start of the battle and give some more health than others.

    <img src="http://i55.tinypic.com/24v305e.png" border="0" />

    Download (5MB):

    mediafire.com/download.php

  • Hrm. I'm not entirely sure what exactly this is then...? I get a starry background with a radar looking thing and some pattern. Which, by the way, all of them look good anyway.

    Maybe it's my browser? I have Firefox 5.

  • I love it... it's simple, yet it works well! I like the style of graphics too!

    I'm very intrigued about how you put the graphics together. I knew the Texture Setter plug-in was flexible... but not THAT flexible... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hmm... it does look interesting. But... erm, isn't using roms illegal? Or are you using an actual disk?

  • So Deadeye, I'm seriously considering taking the plunge into 3D... so you recommend Unity for a beginner? I know no coding, so I would have to learn practically everything from scratch.

  • Erm... well, I don't know if somebody else has done something like this already. And I'm not sure if it's technically bump mapping... I don't know much about that either.

    Basically, I've got a 3D sphere with an Earth texture put on it, and then another 3D sphere which moves the exact same way with height mapping applied to it. I thought it looked cool.

    Can't post a screenshot at the moment, I'm on my MacBook and Apple thought it was funny not to have a print screen button on the keyboard.

    CAP+Model:

    mediafire.com

    (700KB)

  • Apple hater, eh? <img src="smileys/smiley1.gif" border="0" align="middle" />

    I mean I don't like Apple much either... although I do have an iPod... and a MacBook... should have bought a Dell.

  • Yea, I know it's Apple and stuff... I just really didn't see that one coming.

    blogs.wsj.com/deals/2011/08/24/steve-jobs-resigns-as-apple-ceo

    What is to become of Apple now?

  • Thanks Jayjay! I won't lie to you, I'm still relatively new to game development, I've only been using Construct for a couple of years. And I'm certainly not a pro at it yet.

    I'll have a look at this Ninfa3D when I get home, I haven't heard of it before. I'm very used to Construct's layout and event sheet stuff, and DarkBASIC just had one big text document thingy where I could write code. I still have no idea how a large complex game could be created with that, shows how much I know... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Well there's some bits and pieces here...

    hasgraphics.com

    But there's most likely tons better stuff out there, Google is your friend. There is also tons of image editors designed for pixel art, some free, some not, once again, Google is your friend.

    Of course, I'm sure many of the pros on this forum can help you better then me!