spacewarguy's Forum Posts

  • I was just experimenting to see what that button did. And I lost 36 rep or something along those lines... <img src="smileys/smiley36.gif" border="0" align="middle" />

    Still trying to get used to the Rep thing, but I see that you need 350 or more for a sig. Just wondering why it went down.

  • Figured I'd post some images of my game on this thread, just for the heck of it. Still very early, no HUD etc. The top pic uses more heavier effects, while the bottom is far clearer. It's a top down apocalypse survival sim with a black and white theme.

    <img src="http://i53.tinypic.com/2ebuwht.jpg" border="0" />

    <img src="http://i52.tinypic.com/14kxswg.jpg" border="0" />

  • This is one of the most original things I have ever seen made with Construct! <img src="smileys/smiley3.gif" border="0" align="middle" />

    tulamide, you are a genius.

  • Looks great from the videos. Seems very close to the original series as well, which I haven't played for a long time. Could never figure out how to create good platformer AI...

    Looking forward to seeing how this turns out and playing a demo! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Damn that looks good. I tried lighting on one of my old games ages ago. And failed miserably. I wish my games had the looks of the games on these forums... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Although I think this is similar to the HERE link above, it's a bit more simple and to me, it creates a more classic FOW effect. Uses two layers, a Main one and a Fog one, where the Fog layer is set to 90% opacity with a black filter. On that layout is a black panel object which acts as the fog. On the main layout is the player and background. Basically, the player spawns "FogCLEAR" objects on the Fog layout, which have the erase effect. To conserve performance, the player only spawns the "FogCLEAR" objects as he is moving, and at 500 millisecond intervals.

    dl.dropbox.com/u/31490769/fogSPG.cap

  • This is very useful, thank you! Average my hat...

  • I like this! A game builder created using a game builder! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Looks very promising indeed! Also very complex. This could go a long way!

    Just wondering- how functional are the buttons, as of now that are in the screenshots. As in, do they work, or are they not finished or functional yet.

  • Woah- I didn't even know such a game was possible on Construct! <img src="smileys/smiley32.gif" border="0" align="middle" /> Amazing work nemo!!

  • Do you have the animation speed too high?

  • On the link I had on my post before this one (from the Examples and Tutorials section of the forum) there is a download to my original cap, which pastes the level onto a canvas object. The newer version I have been working on is here:

    http://dl.dropbox.com/u/31490769/terraingen2.cap

    Its a bit newer, but doesn't use the canvas object and keeps the terrain blocks as separate objects.

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  • Then I guess it wouldn't work with my example here:

    I want the player to be able to dig into the terrain. This works when I use the canvas object, but seeing the canvas object seems to be only as big as the screen size, I needed a different option to "mining" that doesn't use the canvas. Or is there a way to increase the canvas object size?

  • I was wondering if it were possible to have an object, that usually cannot move through a Solid object, go through a non-solid object that is overlapping a solid object. Because I'm crap at explaining things, I created a simple pic to show what I mean:

    <img src="http://i51.tinypic.com/sfkri9.png">

    So basically, the player cannot pass through Object One, as it's solid, but he can Object Two, which isn't solid. What I was wondering if it were possible is for the player to be able to move through Object Two even while it's overlapping Object One.

  • I'm not sure I understand...