TUNNEL - My first "completed" "Game" (0.4 now)

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Footsteps SFX One contains 400 sounds of steps and jumps on different surfaces.
  • Edit: You can now download the improved 0.4 version: URL=http://dl.dropbox.com/u/1328856/TUNNEL.zip" rel="nofollow]It's here. Enjoy!

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    Hi all.

    One problem I find myself facing on regular bases is aiming too high, wanting too much and then never finishing anything. So a plan was drafted to make something so simple, so plain it couldn't possibly fail...

    And the right opportunity came in the face of some texture setting R&D. Thus, without further ado, but with a huge "Thank you" to R0J0hound for texture setter plugin and also thanks to Yann for some creative input I present to you the first iteration of TUNNEL.

    I tried to give it have most things that a game should have - a title screen, a game over screen, some small amount (64 pixels actually) of gameplay in-between (with rising difficulty!). Even some music sure to annoy some of you. There may be more to do, like sounds effects and maybe more gameplay - that's all up to you and your feedback.

    Title screen:

    <img src="http://images.devs-on.net/Image/r3xJbVd0gpO7LQp-TUNNELDX9runtime.png" border="0">

    Hardcore dual action:

    <img src="http://images.devs-on.net/Image/JfqLW3s3QknHqIv-TUNNELDX9runtime.png" border="0">

    You'll see this a lot, especially if you try to take screenshots:

    <img src="http://images.devs-on.net/Image/auRkjDdAuSWXlFe-TUNNELDX9runtime.png" border="0">

    And here's the thing itself. Enjoy!

  • I love it... it's simple, yet it works well! I like the style of graphics too!

    I'm very intrigued about how you put the graphics together. I knew the Texture Setter plug-in was flexible... but not THAT flexible... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanks.

    It's pretty simple - we load a 3D cylinder and then set a texture to it from a canvas which just happens to be the little 2D window at the top left corner. So you are actually playing the game in 2D up there and it's being projected onto a canvas and the canvas texture is given to the 3D object.

    In general the game from the tech test start to this took about 8 hours I think, maybe a little less.

  • Graph is cool, but i'm dying every 4,11 seconds((

    Menu effect also wonderful.

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  • Spasibo. Yeah, we had this little ridiculous intro fx challenge in the chat so that explains the crazy menu.

    And you also lose if an enemy gets past you, so if a red guy gets by that may explain why you die every 4.11 seconds. It's very unforgiving <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I understood everything)) I survived 46 seconds just by holding the spacebar and pressing the left or right each second.

  • Simple. Interesting. Mildly entertaining. Very well presented. Complete.

    You have achieved your initial goal, which is awesome.

    I also love the rain drop effect on the "production/developer" screen... how did you do that?

    ~Sol

  • Found and fixed a bug - the difficulty scaling was affecting the movement at times, which is no longer the case.

    Additions: Now comes with a custom font to complete the look and some slight improvements under the hood.

    It looks like this:

    <img src="http://images.devs-on.net/Image/Rj1Idz8Uixnz12u-TUNNEL02DX9runti.png" border="0" />

    <img src="http://images.devs-on.net/Image/hcWFKCOultfLy1P-TUNNEL02DX9runti.png" border="0" />

    And we'll call it 0.2, heh.

    Sol - simple - "particles" with bullet behaviour and random range get spawned above, when the range expires they spawn the "splash" and an expanding/fading white ring to a layer with the Magnify effect applied.

  • Ah, I was going to suggest that the font looked somewhat out of place compared to the rest of the visuals but you've sorted it! Looks fantastic, very stylish! :D

  • Grats, looking pretty pro there.

  • Thanks for the kind words, guys, to commemorate - 0.4 with slight teaks, like maximized playfield, tweaked font and an explanation of how you died.

    More to see!

    <img src="http://images.devs-on.net/Image/IQzQtY9Y4cYlD08-TUNNEL04DX9runti.png" border="0" />

    Easier to read!

    <img src="http://images.devs-on.net/Image/WqqfhLTZsDvC0Cn-TUNNEL04DX9runti.png" border="0" />

  • I love it, good work

  • playing using the actual cylinder view is impossibly difficult, you should scale back the difficulty a bit and hide the corner screen somehow, try pasting everything offscreen every frame

  • now its easier that ive restarted the program,bug maybe?

  • How did you place the objects onto the model? I want to make something using this method!

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