SoldjahBoy's Forum Posts

  • Well, sadly it's only a matter of time before someone from Microsoft finds Construct and totally rips it off and sells it for mega dollars...

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  • LOL

    "Microsoft... who will they try and copy next?"

  • eg: I place two path objects and give them each 10 way points, one is "Left" the other is "Right". Then I create a sprite with the path behaviour and I can tell it to follow Left, reverse at the end of Left, and then follow Right.

    I already suggested this a few times, but it's good to see other people are thinking along the same lines as myself

    I'M NOT ALONE!!

  • Hey nicely done

    That's pretty much how I used to do stuff like that in MMF/TGF. Works good, but works even better in Construct

  • >

    > This is part of the car behaviour and cannot be changed... trust me, I've tried.

    >

    I spent 4 days trying to find a way to ricochet it off at an angle, but getting it to stop a few frames after it bounces was the best i could do for now

    I couldn't even figure out how to get it to do that...

    I played it and I think it's pretty cool I like the smoke effects and stuff... one suggestion though, when you use a handbrake the cars rotation speed should be increased as it would in real life... other than that it's pretty cool. Once Ash has time to address the bouncing issue it should be easy to improve the collisions.

  • Touching a wall should bank the car off the wall at a proper angle instead of causing a bounce (and in this case, a total stop). This behavior frustrated me, as it felt a little cheap.

    This is part of the car behaviour and cannot be changed... trust me, I've tried. I asked Ash to look into it, as you can't stop the car from bouncing off at supersonic rates. I'd rather turn the bounce off all together so I can program/script my own collision definitions.

  • It's a web based game that uses a "realtime" system of advancment. It's one of those games you can play for 2-5 minutes a day and have a little fun while you're at it

    Come join me on SERVER 7 (it will try to default you to server 10 I think) and fight the pesky warewolves... If you get directed to server 10, the link will change to s10.bitefight, so just change it to s7 and you should be able to sign up on the same server as me and join my clan

    Here is the link:

    http://s7.bitefight.org/c.php?uid=112486

  • Sorry to spoil the surprise, but it's a helicopter.

    WTFZ

    <img src="http://www.10thcircle.com/10/wp-content/uploads/2006/02/bush-face1.gif">

  • Thanks. I realized the other day that there's even a way to properly angle the lasers to get them traveling through 3D space. If the 3D object gets made, I'm tempted to make a starfox clone myself.

    I wonder if the same principle you used to make this demo could be used to make a 3d car racing game like the old Outrun games and stuff? I'm not sure how you would make it seem like you are turning around corners though... probably not very easily.

  • Hehehe thanks guys

    I wonder what I'm gonna get from my wife... apparantly she bought something for me ages ago and had to hide it at her mum's house in the garage :S

  • scirra.com/phpBB3/viewtopic.php

    Will that work for the time being?

    Dammit why do you always have to add cool stuff to download when I'm at work and can't because this computer sucks?!

    You are hereby forbidden to do that, you have to wait at least 8 hours from the time of this post to put cool stuff for downloads so I and only I can instantly check it out without having to wait until I get home... meanwhile pee'ing my pants in anticipa... oh see what you did now?

  • Toxic Milk.... sounds like the toxic food I had last night... nice work though It's such a cool name!

  • HAHAHA cheers Ash

    Yes, another year has gone by... 29 today... I think I'll turn 29 for another 4-5 years at least before I bow out to 30.

    The worst part is, I ate something bad last night and I feel horrible today, and I'm also stuck at work D:

    Oh well... I get to go home early at least

  • Yes, I need to change the diameter, a lot. I would like weapons to be upgradeable in my RTS (according to what stat points the user upgrades them to). That is why I need a circle object that can draw (and redraw) itself correctly and dynamically like the box object does. Otherwise I would have just used a static sprite object instead.

    You heard the man Ashley

    *cracks whip*

    (please)

  • I like to have a "path movement" feature similar to the one that exists in MMF2 <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> , Thanks .

    Just in addition to this, a path object, and a "multiple path object". The multiple path object could be a series of paths all joined together which the object following the path can pick and choose (at random perhaps) which path to follow... IE have a road with a fork in it, and the object can choose which side it will take. This would be particularly handy for instances of overhead games where you may have (for example) a patrolling guard, or "AI" cars that can turn down streets or continue straight ahead... or even the way the ghosts in Pacman behave... things like that <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />