SoldjahBoy's Forum Posts

  • :) Thanks man. Sounds good!

    Also, may i say its impressive that you can hold down a wife AND be THE playa at the same time.

    LOL, cus THAT'S HOW I ROLL!

    As I say... I might be married, but I ain't blind! xD

    ~Sol

  • I haven't forgotten about ya Alee

    In fact, I was bored last night and my wife was using the laptop, so I started redoing that ship in my sketch book. Once I finish it I will scan it or take a photo or something and put it up here so you can check it out.

    I've been kinda flat out with Chamber recently as you are probably aware... and work has been super busy for a change. I'll get there though

    ~Sol

  • OK so I just checked out the engine revision that Deadeye sent me, and it's making progress nicely. I will take the next couple of days to try and redesign the main character with some sketches, so I can then start working on redoing the entire character from scratch.

    Since this project is becoming a little more serious than I originally intended, a fully original character would be the way to go in terms of really making a game. Certain animation sequences will be very similar in order to keep the mechanics the same, but none the less it will be all freehand and fresh. I will submit a character sketch once it's done and Deadeye is happy with it to give you guys some insight into what her new look will be.

    Hang tight... the demo won't be far away at this rate, but the final version may be further away than originally anticipated.

    ~Sol

  • DId you just edit my post and contradict yourself and now you want it to be a free runner???

    Yeah that was the idea from the start... not quite sure where you got the impression that it wasn't supposed to be a free runner.

    ~Sol

  • LOL xD

    How do you even find stuff like that? O.o

    ~Sol

  • I think hitting down while running should go into a roll. that way its more free running... I recall sol wanting it to be mega free run.

    Fixed

    And yes I am OK! We had a public holiday and stuff, so I had like a mega extended weekend thing going on there... out of the last 7 days I have only worked like 3 days lol... Now back to the grind stone! I tend to post mainly from work when I'm bored (such as right now for example).

    And yes deadeye... a running roll move would be super cool.

    And yes, the sprites are an edit (at this stage). I am seriously considering replacing her with a completely custom sprite though... but it can wait until much later at this stage... once the game engine hits v1.0 and we start doing level designs, I may hit up my animation studio and start making a completely custom character. I have a superb idea with which I will PM deadeye about later.... and the rest of you can just wonder what the fock it is

    ~Sol

  • Well you are true about the melting x2s but the PhysX is cheating in 3dmark im not saying its not in games but in 3dmark il say it is when it overwrites dlls and as i said i usually check muropaketti for news etc and reviews and im not really gettin those im gonna buy 4870 as its best price-performance card theres out... And im using 1280X1024 reso as i have 19'' monitor-.-

    And we really should stop this its so offtopic and it really doesnt matter -.-

    And I know that X2 is dual gpu and 280 is single but in future i think that almost all videocards will be dual or quadro or more gpus as its cheaper and easier to make multiple and connect em. As you can see from the prices and I would use nvidia too if they would have lower prices. When 280 came out it cost like 700 dollars? and when X2 came out it cost 400 dollars and after that nvidia lowered the 280 to 500 or something? so theres a hell lot air in the prices. the end.

    PS. When u must be so rich when u got good pc send me one 280 :p

    All good mate. Nothing wrong with a good debate. In fact, I was thinking of making a debate thread... it's a fine art

    I dunno about pricing where you live... but over here the 4870x2 is still like $850, where a GTX280 is more like $600. When I bought my GTX280's they were about $850 each but that was a whole 2 months ago I hate how fast things go cheaper.

    I think an awesome option is two 4870's in Crossfire as they will still kick total ass, yet they run a LOT cooler than an X2. At any rate, any kind of dual SLI or Crossfire setup is going to be seriously fast no matter which way you look at it. If you like to chase numbers and like to run benchmarks then sure, a 4870x2 is certainly faster... in fact it is the fastest card out right now. I just didn't like them due to price point and the HEAT.... omg 120�C... what the hell were ATI thinking?

    Anyway... I don't like arguing, but a point of view backed up with facts and figures can always end up a good debate. It's one of the few things I really enjoy doing whether I end up being wrong, right, or somewhere in between. It's the best way to really learn about something.

    Cheers

    ~Sol

    P.S.> Back on topic xD

  • eww, as cool as it seems if its gonna take that much to use it I dont think its worth it.

    It only affects things on the laptop... if your computer is good enough it won't phase anything. Besides, it's meant to auto-pause itself when you run a 3D accelerated app... but for some reason it decided it wanted to keep playing.

    Has some nice effects though... worth checking out for the wow factor at least.

    ~Sol

    P.S. Sorry to bump this useless thread

  • > You could easily link the amount of bullets proportinally to the timescale value as well... for example anything over 100 bullets and you start slowing time by 0.01 for each extra bullet... you just have to make sure that you don't have too many bullets otherwise it will stop time completely lol. Perhaps a limit of minimum timescale would be the way to go if you choose to do something like this.

    >

    > ~Sol

    >

    Set timescale to TimeScale * 0.99^NumberOfObjects[/code:1bu1pxw0]
    
    (0.99 can be any number below 1, depending on how quickly you want the frame rate to drop) This expression gets closer and closer to zero but never reaches it, so it's kind of natural limit. ("asymptote")
    

    Nice

    I'm not that great at math, so I would have made an event like...

    +Timescale is less than 0.1

    +Always

    -Set timescale to 0.1

    ...or something along those lines. I wish I was as good at math as you guys... I get screwed over on even simple things because I have more of a creative mind than an analytical one.

    ~Sol

  • I would like to suggest/recommend adding in a way to either merge or at least import CAP files into other CAP files. this would make it a lot easier when working in a team, to merge each others CAPs into a main project. Not exactly sure how that would work, but that's you guys job!

    "I don't know mate, I just work here."

    ~Sol

  • Sorry but... L OH L

    I find it funny that you referred me back to that review, because I just looked at all the other results pages, and there is like roughly a 10% difference in performance, even on their tests. It's quite well known that Guru 3D prefer ATI products, and will fanboy themselves into the darkest of corners... but even their ratings on the other tests show there is little difference between the cards.

    Personally, paying 30% more for a card that is around 10% faster... and 5x times hotter... is kind of silly. I have bought nothing but ATI for that last 6-8 years, but this time nvidia won clearly. I also find it funny how they exclude PhysX from the Vantage tests... even though PhysX is a perfectly viable way of improving game performance. It's like being in a drag race and one guy has nitrous oxide but isn't allowed to use it because the other cry baby says it's cheating.

    The funniest part is the results from COD4 though.... my PC doesn't have DDR3 ram like their test rig, and has a lower core speed (even though it's a quad core instead of dual core) and COD4 runs faster than what they are claiming they got... and yes, I had SLI turned off when I checked it.

    At the end of the day, you pick whatever makes you feel more like a man... I'd personally prefer to wake up in the morning and find my PC still in one piece instead of melted into a solid lump on the floor because my video card(s) caught on fire.

    *EDIT*

    If you still think that PhysX is bullshit... and that it can't be compared... then let's compare the GTX280 with a single GPU 4870 instead of the x2... because it can't be compared

    In closing, the 4870x2 is freakin awesome if you can run 2560x1600... becuase at those super high resolutions they really shine (because of the twin GPU)... but if you are using a 22" monitor or smaller than it's a waste of time.

    ~Sol

  • BTW Ashley (or anyone who knows), what would you say is the best audio format for both Sound FX and Music?

    For sound effects I would personally use WAV or PCM audio, mainly because they are uncompressed and that means they can load faster (no lag or delay). For music I would recommend MP3 format due mainly to file size, and the fact they don't need to be as responsive as sound effects.

    ~Sol

  • 32bit Windows still recognises 4gb of RAm, it just won't use it for Windows... though it does use it as a ram drive for other programs that are built to support extra memory.

    Anyway, your other option is to dual boot your PC with another OS like Windows XP or a 32bit version of Vista... then you can just pick which OS to boot into on startup. The only other thing I can suggest is to make sure you have the latest BIOS revision and Chipset (INF) Drivers for your motherboard. It could be something simple in the memory paging or data precache pipelines... new drivers and/or bios may fix the problem.

    You aren't overclocking or anything? This may have some effect if you are... the only last thing I can think of is to disable SLI and see if it's any better. When I run SLI with Construct for some reason it seems a little more unstable as well... though not as bad as what you are reporting.

    ~Sol

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  • > It's correct it counts as two objects: one object is the object itself, and the behavior counts as another object (because the runtime actually instances an object for the behavior). I guess I could exclude behaviors from the count if you think that's useful?

    >

    any way to just make counting behaviors optional?

    Yeah, make a radio button that says something like "include behaviours"... then you could check sprites/objects only, or get a full rundown of everything.

    ~Sol

  • You could easily link the amount of bullets proportinally to the timescale value as well... for example anything over 100 bullets and you start slowing time by 0.01 for each extra bullet... you just have to make sure that you don't have too many bullets otherwise it will stop time completely lol. Perhaps a limit of minimum timescale would be the way to go if you choose to do something like this.

    ~Sol