1 bullet = 2 objects?

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This pack contains 10 types of bullet effects, with different shapes and colors.
  • I'm performing object counts at present to test out a few things, but I noticed that when I spawn a bullet object, it counts as 2 objects.. is that what it's supposed to do?, if so, what's causing it?

  • i just tried it and i only have one object count per bullet... sure you don't have duplicate event?

    edit: that was using Sprite.Count for the bullet -- it correctly counts 1 per bullet.

    TotalObjects counts 2 per object (each bullet was 2, but the thing spawning bullets was also 2...)

    weird

  • hmm, I built a bare bones test, i'll rebuild it and upload it.

  • It's correct it counts as two objects: one object is the object itself, and the behavior counts as another object (because the runtime actually instances an object for the behavior). I guess I could exclude behaviors from the count if you think that's useful?

  • to me it would make sense that it's just the one object, but does everyone else think so?

    anyone?

    at least I know what's happening now.

  • It's correct it counts as two objects: one object is the object itself, and the behavior counts as another object (because the runtime actually instances an object for the behavior). I guess I could exclude behaviors from the count if you think that's useful?

    any way to just make counting behaviors optional?

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  • > It's correct it counts as two objects: one object is the object itself, and the behavior counts as another object (because the runtime actually instances an object for the behavior). I guess I could exclude behaviors from the count if you think that's useful?

    >

    any way to just make counting behaviors optional?

    Yeah, make a radio button that says something like "include behaviours"... then you could check sprites/objects only, or get a full rundown of everything.

    ~Sol

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