sman118's Forum Posts

  • Here is the link to the Capx file.

    dl.dropbox.com/u/56104169/Stopping%20Animations%201-18-13.capx

    To see what I'm talking about, hit F to fly and move left or right with the arrow keys.

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  • I'm looking for a way to simulate both the "on stopped" and "on moved" triggers in the Platform Behavior, but use them in the 8-Way movement.

    Right now I'm simulating the "on stopped" looking for the condition:

    Player -> 8 Direction Speed < 100

    I combine that with different "when a specific animation is playing" for each direction to pick the correct animation.

    The problem is that the animation is slightly triggered when I start moving. It strangely works so far because the frames kind of work, but that's more of a happy accident. Any help is appreciated.

  • I'm not totally sure about this, but doesn't Construct 2 have the ability to load from a URL. You could have the player paint the object in an external program and then upload it to the internet. That might work.

  • Awesome. Thank you for looking into that. It was right in front of my nose and I didn't see it.

  • Animation Bug Capx

    This is kind of weird:

    I've assigned an animation to play when the player is moving Up and to the Right in 8-way movement. This is only to occur when the player is also holding in the "A" button to move faster.

    The animation appears but doesn't play. Its just frozen on the first frame.

    When the 3 buttons down didn't work. I changed the conditions to include holding down the Up and Right for movement and then take into account if the player is moving at a speed faster than the normal (which is triggered by holding the A). The exact same thing happened.

    I then tested it by just assigning the animation to the Up and Right keys combined. The same thing happened.

    Finally, I assigned the animation to the down button and it worked.

    I'm using Windows Vista 64-bit and I tested it on both Chrome and Firefox. Any help is appreciated. I'm a huge fan of Construct 2. The Capx is included above.

    Ben

    NeedYourDisease

  • Uploaded some gameplay footage to Youtube

    [TUBE]http://www.youtube.com/watch?v=oFmI1iW4Wgc&feature=g-upl[/TUBE]

  • Congratulations!

  • Thanks Dgsstan and krish ! I've uploaded a new test of the game to my blog. Come check it out.

    CLICK TO PLAY MOST CURRENT TEST OF GAME!!!

  • Never mind. Just put in the name of the animation and it worked. Guess I was thinking about it way too hard.

  • This might be a noob question, but I'm setting up my families and I was wondering how to set an animation for a sprite inside of a family. For instance I have a family called "Enemies" and inside I have MonsterA and MonsterB. Both have an animation for when they die called "Death". How do I set up that on an event, set family member to Death animation?

    Any help is appreciated.

    Ben

  • Very cool! Everything loads up quickly and looks nice. Excited to see where you go with this.

  • Yeah, sometimes all it takes is playing with the levels. Nicely done.

  • I honestly think that Photoshop and Flash MX are all you need to create the art assets you would want. I also use Toonboom for doing my animations, but everything you would do in there can be done with Flash MX. And I wouldn't dismiss Spriter. I think that will probably be more friendly towards artists than you might think.

    Good luck with your project.

  • I'm really liking the darker, moodier direction that you're taking the art in. The lighting on the wall works really well and the whole thing has a nice texture to it. Keep up the good work. Its looking great.

  • Animmaniac That works great. I'll have to study up on UID's as I'm still pretty new and that is a bit out of my wheelhouse.

    The reason that sticking to those image points are so important is because I'm going to have situations where the animation and movement is going to change whether you are holding an object or a person.

    If you're lifting an object, the animation will have them bending over, picking it up, and carrying it above their head. I need to be able to have the object follow an image point on the animation so it lines up.

    More importantly, when you are carrying a civilian I am going to have a stock set of animation for the torso, legs, and cape. Then I'm going to use the image point to overlay the player's head, arms, and whichever person they are holding.

    <img src="http://dl.dropbox.com/u/56104169/Carrying%2011-23-12.jpg" border="0" />