Animmaniac That works great. I'll have to study up on UID's as I'm still pretty new and that is a bit out of my wheelhouse.
The reason that sticking to those image points are so important is because I'm going to have situations where the animation and movement is going to change whether you are holding an object or a person.
If you're lifting an object, the animation will have them bending over, picking it up, and carrying it above their head. I need to be able to have the object follow an image point on the animation so it lines up.
More importantly, when you are carrying a civilian I am going to have a stock set of animation for the torso, legs, and cape. Then I'm going to use the image point to overlay the player's head, arms, and whichever person they are holding.
<img src="http://dl.dropbox.com/u/56104169/Carrying%2011-23-12.jpg" border="0" />