TELLES0808 Right now I'm trying to fill out my flying animations. Once thats done I can make versions of the player that will be used when he's carrying objects and NPC's. Shouldn't be too hard. It's really just erasing the head and arms off of the original art.
The real problem that I'm having is how to handle my transition animations while flying. I have it working with button triggers, but thats not going to work in the long run. Basically what I need is a way to play a starting animation and then enter an animation loop. But I need it to work in every direction and use the looping animations in every direction once one of the starting animations. I would also need to figure out a way to trigger a stopping animation.
I think I would do it by creating states like "start, flying, and stop". I'm just not sure how to implement it. Any suggestions would be great. Let me know if I need to explain it better.