sman118's Forum Posts

  • , Thanks! Its really just a concern about file sizes combined with a love of retro gaming (mainly the look of old Lucasarts games) that made me go that way. But I'll take the compliment either way.

  • CLICK TO PLAY MOST CURRENT TEST OF GAME!!!

    7-30-13: Added in a civilian. Pick him up and fly around. Drop him from the sky and swoop down and catch him. Its pretty satisfying.

    6-10-13: Added a couple more flying animations. Temporarily attached the carrying sprite closer to where it will be on the finished art. Also, started using tiles instead of duplicate sprites to help it run better.

    2-12-13: Added more animations to flying, jumping, and idle. Updated background Silhouettes.

    11-30-12: Added Lift Mechanic and placeholder art for flying

    11-19-12: Added Screen Shot

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    A few years ago, I made an attempt at creating the superhero game that I'd always wanted. While my mind and pencil were overflowing with ideas, my attempts were repeatedly stalled by my lack of programming knowledge. I tried my hardest to learn C# and XNA and just couldn't get it to stick. Because of my failure, I placed my Superhero Game concept on the shelf and walked away.

    Well, I've been lurking in the shadows of these forums and am continually impressed with the community and everything the people here are creating. And on top of that, the more I look at the projects and study the event system, the more I think that Construct 2 can do everything I ever wanted to do with my game.

    So here's a little image dump. I'll post more in this thread as I finish, but also feel free to subscribe to my blog at NeedYourDisease

    Here's a quick test importing the run cycle into the platform behavior: Construct 2 Test

    [TUBE]pQps0k93fQw[/TUBE]Construct 2 TestConstruct2Testsman1182013-07-30 12:33:46

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  • Fun game with a good use of physics and nice look to it. It even ran pretty good on my very modest work computer.

  • One of the coders on Insanely Twisted Shadow Planet released this video explaining the inner workings of the game's camera system. I'm not sure if all of that can be achieved in Construct 2, but the video has some interesting theories on how to control the camera to guide the player.

    See it on Youtube here:

    ITSP Camera Explained

  • It worked fine for me on Chrome. Great work.

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  • This looks perfect and thanks for taking the time to show me the best settings. I'll give it a shot tonight.

  • Can anyone point me in the direction of a good sprite sheet generator? I'm wanting to tweak some of the colors of my player character in Photoshop and would rather do it over a whole sprite sheet rather than each one separately or through a batch command.

    Any help is greatly appreciated.

  • Happy Birthday!!!

  • As someone who really appreciates a well animated game, I love this. Would love to eventually see the source file for this to see how you are implementing all of the moves.

    The only problems I see are when you try to flip against the wall. It gets a little buggy.

    Looking forward to seeing how you do the rest.