sman118's Forum Posts

  • Not sure if one of the new effects will achieve this, but I haven't been able to find one. I basically want to convert my player sprite to a silhouette and be able to choose the color. Any ideas?

  • Its been a long time since I posted any updates to the game. I've been moving along mostly with concept stuff, but I was able to get some of the rough controls into the game. I still need to add more options to the flight controls and add the "catch mechanic". Regardless, Construct 2 is an amazing piece of software that I completely recommend to anyone wanting to start creating videogames and is intimidated by coding (basically me).

    Test out my extremely rough prototype here: Superhero Test 11-9-12

    Controls: Arrows to move. F to toggle Flying

    Check out my blog for more updates: Need Your Disease

    <img src="https://distilleryimage9.s3.amazonaws.com/c8e6bb86244c11e2901022000a9e13ab_7.jpg" border="0">

  • That is awesome. Can't wait to try that out. Thank you so much for your help.

  • <img src="https://lh5.googleusercontent.com/-gJ_ayBAW6Nc/UJk9eBMnjoI/AAAAAAAABgM/UTaYMjxeZ78/s640/blogger-image-1729685813.jpg" border="0" />

    I was wanting to add some transitional animations to my character for things like him changing direction. The example above is when he's flying to the right and turns to the left, I want to trigger and animation. I have a number of situations like that in my game, but am not sure how to go about implementing it.

    Any help is greatly appreciated.

    Ben

  • On F key pressed -> set Player.Y to Player.Y-3

    Player.Y being whatever the players sprite is called.

    EncryptedCow, That works great, but I just need it to move him up for half a second and then stop subtracting from Y. I tried setting up a "Wait" event within the same toggle, but Construct wouldn't let me add an event after it. Sorry if this is a noob problem.

    ramones, that seems to be exactly what was happening. Thanks!

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  • ramones, that actually sounds like what the problem might be. He tends to slide based on the direction I was holding when I last hit the button. I will try and implement it this weekend.

    Here is the Capx in case anyone wanted to see its current state.

    Superhero Test

    Thanks

  • Sure, but I'll have to do it when I get home from work. Thanks.

  • Right now I have my game set up to use the platform behavior until the F key is pressed and it toggles to 8-way movement. Its suppossed to give the effect of going from running to flying.

    My problem is that sometimes when I switch to the "flying/8-way mode" the player will slide a bit to the left or right like they are snapping to a grid before moving normally. I figure I could live with making the player slide upward a few pixels to give it the look of pushing up a little bit when switching to flying.

    I imagine I would need to find the current location of the player when the F key is pressed and then tell it to move upwards a few pixels. I'm not sure how to do that or if it is the best solution.

    I'm kind of a noob so any help is appreciated.

    You can go here to see the sliding that its doing: Superhero Test

  • Lobo93, solid work. I agree that the controls are a little slidey, but it was really only a problem on the falling platforms. Starting with slightly easier challenges and then moving up to those would help. Definitely looking forward to more.

  • I've only watched the video (and played an earlier version), but I have to say its really inspiring what you are able to pull off in Construct 2. Really makes me want to sit down and get to work.

  • Home page just updated! Hoping 100 is up soon.

  • That was some good fun. Nice look to it and the difficulty is pretty good until the 3rd round where it gets crazy hard. But I like being able to instantly retry.

  • I could have sworn I saw something like that for C2, but may be mistaken. It would definitely solve my problem. That or just making collisions effect on the same layer.

  • Well, I need enemies and civilians to react to the platforms too. So if I shut down the solids when 8-Way is turned on, they'll just drop through the floors.

  • I was wondering if there were any tutorials on how to recreate the Platformer and 8 way direction behaviors with the Custom Movement Behavior? I looked through the forum and didn't see any.

    My reasoning behind doing it is to get around not being able to pass through solids on different layers. My player character currently swaps between the Platformer and 8 Way behaviors no problem, but from reading on the forums, I see that I can't have him passing through solids (no matter what layer they're on) while the 8 way behavior is enabled.

    Any thoughts or help is appreciated.