Zelda is an RPG/Action Adventure, is it not? How does yours differ? Mine has similar RPG/Action Adventure elements, such as gold, levels, and skill points, but varies by taking advantage of Construct 2's lighting and physics systems, as well as a few modern-day innovations (Critical hits, arrow trajectories, etc.).
Perhaps we could share notes. Or compete. A friendly competition from the fans, when we both have stable versions ready? Would increase awareness for both our works.