Sisyphus's Forum Posts

  • They should create their own exporter like cocoonJS, and keep it up to date and keep things working.

    This could be heaven, but this will make c2 cost a lot more.

  • Possibly today or yesterday this problem was fixed, new version of parallels released, and the compatibility improved. Try latest parallels.

  • I got a lot of problems with user media on mobile, it's not supported there properly right now, so you are not the only one.

  • I just try that, works fine, upload an example where dragdrop is not working, we'll see what's wrong with it.

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  • Read the manual, and search the forum, it's somehow possible to create a chat, but i'm not sure about something greater.

  • You need to scale the object with actions, without sine, and you got to do it not too fast so the collisions can update.

  • Please, give more info on what you want to make, and what's wrong.

  • I think you need to use physics, slice the rope texture to a lot of objects and create joints between them. Anyway it's impossible to describe how to do it, too much steps to do. You need to read the physics manual and find a way.

  • It's impossible to help you to fix this issue without a capx, try to make an example where this error appears, so we can see what's wrong with it. I test all of my projects with cocoonjs wifi preview, all of them works fine, so the problem is not cocoonjs. And i heard about problems with cocoonjs and tab devices, just update the cocoonjs launcher to latest version, and use 2.0.2 version of exporter, all problems with tabs and galaxys were fixed there.

  • and destroy duplicate object without destroying the other

    Pick by UID then Destroy.

  • Always glad to help

  • you mean by collisions desactivated = collisions enabled and invert this ??? yes ?

    any way thanks

    Yes, this will prevent every tick.

  • Better ask this on some kind of hardware forum. I work on construct 2 with 4400 recently, it's ok. But it always better to buy a videocard than using integrated 4400-4600.

  • Sisyphus

    I don't know Am I wrong, but grand theft auto san andreas size is approximately 2GB.

    P.S: It is not good to target phones with a large rpg(my personal opinion), but if you target IPADS or other tablets the problem with memory usage is also ceases to exist

    AppStore and google play supports expansion files, additional files with textures and other, also known as cache, it's coming with executable file, that's why gta:sa weights 2gb. But the executable file (.apk or .app) must be no more than 50mb size.

  • I've added the following event to my game over screen

    Touch - On touch (retry sprite) - CocoonJS Show Full screen Ad

    Touch - Has Touch 5

    Would this work how i want it to? Showing a full screen ad every five retrys (clicks)?

    No, this won't work, "Has Touch 5" means that 5 fingers touching the display at the same time. You need to add a variable to your restart button, and make this: On Touched Button - Add 1 to Button.variable, and then compare it, If Button.variable > 5 then show ad.