Sisyphus's Forum Posts

  • Might be a problem with my XDK, whenever I create a new project the "www" folder isn't been created, it only creates a folder caleld "ProjectName" and on that folder 3 files are created: ProjectName.xdk , ProjectName.xdke and index.html.

    I'm re installing the XDK, thanks for helping

    It's not the problem with xdk. I don't even know what exactly www folder are you talking about, i just export project as android and open it in this xdk window, and build then.

  • Man! I discovered what I was doing wrong! First I was using X=player.X+ViewportLeft, making the enemies spawn on screen AND in the Right side, after I changed it to X=player.X-ViewportLeft, making the enemies spawn in the left side BUT alot far in the Layout...

    The thing is, I just need to use X=ViewportLeft, I don't need to use the player.X, that's why it was spawn far in the Layout But now I got it fixed, Thanks man, U helped me to see that mistake!

    Glad to help

  • I've already tried viewpoRight and Left, but the Left one don't seem to work correctly, spawning the enemies at a fixed point only...

    I've upload the capx above, it spawns the sprite outside the screen, just move the blue square right then tap it and see, red square spawns outside the left viewport. Viewport left works correctly.

  • Upload to latest stable build, and then read the manual, it's impossible to desribe how to do it in the forum topic, because the world generation like minecraft is a big big deal.

  • Old info, just export the project from c2 to desktop or where you want, open xdk, open start a new project dialog, choose import an existing html5 project, browse the way to your project on desktop or somewhere, and export.

    Dunno about the error, read the xdk topic above.

  • Like in the title, I want more zoom on a sprite with Scroll To behaviour?

    Try change the LayoutScale or LayerScale("Layer"). Read the c2 manual to learn more about that functions.

  • Here the capx example, it work's the way you describing it.

  • > I don't know if it works, can't try it right now, but try System>Create Object on WindowLeft(or top, bottom, right).X-100, WindowLeft.Y

    >

    Thanks for the idea, but this WindowLeft command doesn't exist...

    I don't remember the command, i don't have c2 right now, maybe it calls ViewportLeft, Right, Top, Bottom.

  • I don't know if it works, can't try it right now, but try System>Create Object on WindowLeft(or top, bottom, right).X-100, WindowLeft.Y

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  • If pick by comparison works how you want, then better use it, it lags less.

  • Problem Description

    I just installed Construct on Windows 8.1 (german) to test the program. But when i try to open a tutorial project or if if want to create a new project, the program crashes.

    Steps to Reproduce Bug

    • Start the program
    • Click on File / New
    • Choose Empty project - after that, the program crashes

    Operating System and Service Pack

    Windows 8.1 (german) on a Mac with Parallels

    Construct 2 Version ID

    newest

    Sascha

    Search the forum, you find that you not the first person who got the crash with parallels, i got this crashes too, and it's not the c2 problem, problem with win8 in parallels, i got some other programs crashed with that too, but interesting that when i last check win7 in parallels, it works ok with c2.

  • Maybe it's somehow possible to do with file chooser and dictionary, download the json string of what you want from first app to your device, then with file chooser you open it in other app, i don't know if it's gonna work and i didn't try this.

  • Here, a volume plugin, i don't know, maybe it can help.

  • You can't check the sprite colour by default, but i guess the sprites had different animations so you can check them for example if sprite playing animation blue and other playing red then do something, or add a value that indicates the colour and set it when object is created, or you can add an effect "replace the colour" and check it's rgb, but it is laggy.

  • iphone 4 ... because its the cheapest ... and every one can buy it ... specially young person

    Better aim for iphone 4s and newer, i tried to do my best to optimize my games for 4, but even the easiest games are working with 25-30 fps. And iphone 4 will not get the ios 8 update, because this device is no longer supported by apple, so that's why im not recommend you to aim for 4.