Sisyphus's Forum Posts

  • Odd, i noticed some changes in 1199 too, but i can't get any error.

  • I think it's just better practice in general to aim for small apk sizes. Lots of people will cancel download if it's greater than 50mb (I'm pretty sure Flappy Bird is less than 1 mb!).

    Yeah, if we talking about the game like flappy bird, but if you want to make isometric rpg with tons of weapons, armor, mobs, locations, and other head exploding stuff it's gonna be larger than 50mb for sure. But you right, even if 50mb limit will be raised, or anything else will happen, we still have a lot of other problems, like memory management and other.

    I don't know if it will be a good advice, but another way is to target IOS platform )

    And what of it? It has no upload limit? I heard appstore has 50-60mb too.

  • hi,

    i want to enable collisions of ennemy only if hes near my player

    i use compare X of ennemy when it is >= 100 (100 is position of my player) then enable collisions

    but i think that it will enable it every tick ... so i need to enable it just one time

    thanks

    Use, If Collisions disabled and Y >= 100 then enable collisions. This will prevent event from trigger every tick.

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  • Very nice art. Keep it up

    upd: Oh, i died on start, too much enemies, from both sides, maybe add some cool combos with backflips and frontflips

  • Ok, so is what i've done so far correct?

    I'm currently in the process of applying for a premium account and I've found the following tutorial which will help me out.

    https: //www.scirra. com/tutorials/1024/mopub-integrate-admob-in-your-cocoonjs-games (remove spaces)

    You're on the right track, when you get your premium account just follow the tutorial steps, everything's described there.

  • Did you try r176? I'm not sure that this issues were fixed there, but some firefox bugs were fixed in r176, and node-webkit were also updated.

  • It's a question number 1, question number 2 is how to optimize memory with projects greater than 50mb.

    I read posts that almost year old, Ashley tells that google play limit will be increased to 250mb, but almost a year passed and nothing changed not in google play, not in c2. If you try to search forum for that question, you find some advices but i can't find a way that works properly or that described well.

    Maybe someone know a way how to make apps greater than 50mb and can write a tut? This tutorial will be the most popular tutorial of all times here, i'm sure.

  • You add events with ads and other, it's a step number 1, now you need premium account on ludei and setup mopub account and turn it on in preferences tab in exporter. Should work then.

  • Great. Thank you!

    Glad to help

  • Oh, and if you want to save the game state without buttons, better not use every tick, use every second, or add a save action to all conditions that changing the game state.

  • hope this works

    Okay, i can't see any problem, everythings save and load.

    Better make buttons on screen for saving and loading, if you had problems with keyboard actions.

  • Upload an example capx where save and load doesn't work, i will fix it for you.

  • Hiya,

    Do I need to use a node-webkit behavior in order to export to node-webkit successfully?

    I exported to node-webkit the other day. Everything worked great on windows, but the Mac option wouldn't open. Granted, I was trying to open it on a windows machine. Could that be the problem?

    Two separate questions here:

    -Do I need a node-webkit behavior to export successfully using node-webkit?

    -Do I need to have a mac machine in order to test the mac version? (assuming the answer to this is yes, but trying to consolidate questions.)

    Thanks

    You don't need a behavior to export, and you need a mac or a hackintosh to test osx version. You need behavior only if you want some behavior things, like clipboard, file system, and some other things.

  • Hi friends,

    My problem is simple but I can't get rid of it. I stack a pile of boxes (perfectly square) that are in "bounding box" collision mode. I stack them one above another and they start like... shaking a little bit. If I play with density all I get is more of that effect. Is it impossible to stack them perfectly?

    Also, there's 1 pixel (transparent) between the boxes but I double-checked the sprite and the pixel line is not there. Any ideas?

    Thank you as always.

    Read this thread, maybe it's the same problem.

  • Thanks for your help Sisyphus,

    When you create a new project in XDK using "Start with a Blank Project" it creates a www folder in which you were supposed to export your project (android) from construct into.

    Aparently this doesn't work.

    I've just managed to export a blank project using the way you said.

    Anyway I still am not able to make export my game, not sure why yet. But knowing that I can get a blank one to work I can dig into it until I find the issue.

    Thanks for your help.

    And after reinstall, you still getting the error?