Sisyphus's Forum Posts

  • What export option you used?

  • If you need ads for crosswalk, search the plugins section here on the forum, a lot of them, free ones and paid ones, i heard about some crosswalk plugins on github.

  • Sisyphus can you be please a little more specific? Thanks

    Well i try. You can make the movements manually, without behavior, only events, something like: on key pressed, player - move at angle. Or maybe, if you need only up and down become faster you can still use behavior but add a condition like on button(that moves player up or down) pressed then set 8 direction speed to 900(or how much you need). Then add event that if that key is not pressed then set player speed to default.Or maybe you can just speed up the player if he goes up and down, just add event that if button(that moves player up or down) pressed, player move at angle(angle that you need) with 2 pixels distance lets say, this will make up and down movements a bit faster.

  • You need to move the character other way. Maybe move at angle, or with another behavior.

  • You got to read the manual properly to know how to detect clicks and other things.

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  • No way, theres no option like that in c2.

  • Dunno about supported or no, but webgl effects lags like hell on ios. I hope they will work fine on ios 8.

  • Plugins for wp8 don't work with wp8.1? I thought they work.

  • Or you can move and rotate barrels with events, use rotate or set angle actions.

  • Well, maybe create object bubbles, add animation there, then on mouse button down over girls teeth, create object bubbles.

  • Try search plugins section, maybe you find something.

  • Better try search appstore developer forum, or ask tech support.

  • Something like this.

  • Yes, add black layer, set it invisible and opacity to 0, after the event that changes layout add action make black layer visible, add action that if the layer black is visible, add +1 to it's opacity till it reaches 100(this will make fade effect), then add action if layer black opacity equals 100 then go to layout that you need. The same thing after the next layout loads, on start of layout set layer black visible and opacity 100, then some event tht set layer black opacity to opacity-1 till it reaches 0.

  • Are there any way that i can set a condition and action like: whenever the ball (my chracter) fall in (collision with) the left side of boom it will jump to left, collision with the right it will jump to the right and collision with the middle of boom it will jump vertical. OR i should divide the boon into 3 part and add condition for each of them.

    You can do it by checking the x of ball on collision, if ball.x is less than boon.x-50(let's say 50, i don't know the size of your sprite so it's gonna be 50, you'll set it yourself) and ball is overlapping boon then move ball to left and up. And so on.