shinkan dont take it personally i was just showing some points... that most people encounter i did too and passed them but i have to agree c2+q3d not a good match in end if u want a full crossplatform game
no worries, not taking it
> Unfortunately people forget that you should not build games in UE4 using only the blueprints.
>
Why is this?
My friends studio uses them exclusively , and he has never run into any issues. He is driving a new sports car thanks to U4E. One of the biggest selling games "Rocket League" is still using the noob templates for some of their multiplayer features, and the controller setups.
My biggest problem with Unreal is the license. Some of my projects will still be using Playmaker+Unity.
shinkan
Is there some sort of licensing issues for the visual editor on top of the U4E license?
Because blueprints are slow. If I remember correctly they are 10 times slower than normal C+
Like I said you can do stuff with blueprints. You can combine blueprints with C+. But doing stuff like inventory, random level generation or any other complex task should be done in C+. And you simply can't make a full game without touching C+ - I'm not talking about flapy bird or similar kind of games.