I'm about to begin my first project using HD graphics. There are a few things I'm a little confused about. I would appreciate some input by someone who's worked with HD graphics in C2 before.
1)Do you import your images at full size and downscale them in the layout editor? I noticed this makes sprites look better when zooming in the camera, but they look bad at the normal zoom level. They don't look as good as the source image at any zoom level though...
On the flip side, scaling down the source images makes sprites look bad when zoomed in, but better at a normal zoom level. I'll also save a lot of memory that way.
2)If so, do you draw everything "to-scale" and then downscale it by, say, 50% in the editor? Or is each asset individually scaled to your liking?
3)Linear or point sampling? With pixel art this makes a huge difference. In my tests with HD art it was exactly the same...
4)Does source image size affect performance at all? Or is it just the size of the object?
Any other tips or tricks? Hell even a basic rundown of working with HD graphics would be nice. There seems to be a number of options here and I'm just not sure what's best. I've only used pixel art for 8 years!