3d Game Make like Construct 2?

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From the Asset Store
Template for a basketball game with a 3D aspect (illusion of 3D)
  • Are there any 3d game makers out there? Like construct 2 is for 2d games

  • There is a plugin for Unity3D that turns programming in an event-based system like C2, can't recall the name though.

  • You can use unity with playmaker

    which is so good and big

    but its a little different from c2 so you need tutorials

    But there is uscript which is another plugin and it's more difficult but more like c2

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  • Well, there are several. There is CopperCube 3D: http://www.ambiera.com/coppercube/index.html

    You could give UE4 a try using their blueprint system (just keep in mind that it's a complicated engine).

    And just as Danwood and mahdi71 said there are plugins for Unity3D as well for visual programming, like PlayMaker or uScript.

    Visual programming methods spread rapidly. Soon even more engines will show up.

  • If you really like construct 2 but with 3D feature, you can try GODOT ENGINE. Google it!!

  • nikosurfing do you use godot engine?

  • If you really like construct 2 but with 3D feature, you can try GODOT ENGINE. Google it!!

    As far as I know Godot is not a visual programming engine, so it's nothing like C2 with a 3D feature. That would be Q3D

  • glerikud What's Q3D?

  • "glerikud What's Q3D?" - garyrossiter

    Well, it is sort of a waste of money , given there are a bunch of free 3D engines out there. The only reason I wanted to buy Q3D was to use the C2 logic system for some demo scenes. I use Unity and Playmaker now, but I will be using Unreal 4 in the near future. They are much better suited for programming 3D stuff. They are much easier to import and export your assets from as well. Unity has a copy and paste importer for Blender now in the Unity store.

    If you want to submit to the Unity subscription for a pro license, then go with Playmaker and use Shader forge. This is the most expensive route.... You will have to build a lot of your own stuff with Unity. PLaymaker goes on sale for as low as $15, so watch the store page around the holiday sales. Shaderforge will probably never go down in price, just grab it soon or you might be paying a lot more in a few months for it.

    If you want to deal with Epic Mega games license crap, give Unreal Engine 4 a shot. They have a huge community of people. And they also have a logic block system as well so you wont need anything like unitys playmaker... They also have a shader editor that is fantastic.

    Check out a game called Rocket League. The game could be roughed out in an afternoon with the Unreal templates that are included. The game has the default Multiplayer folder structure still! It has been on the top 10 steam sales list since its first release.

    UNreal and Unity can export to phones and tablets. Unity has an HTML5 exporter that totally blows Q3D out of the water.

    Well anyway... If you like buying stuff and programming things from scratch (C#,Java, or Boo,Play maker,and a bunch of other logic brick editors) Unity is your best route.

    If you want an engine that is tried and tested, and you want all the cool stuff for free, give Unreal 4 a shot.

    An often overlooked game engine is included when you download Blender :

    http://www.blender.org/features/

    Scroll down to the game engine part!

    The cool thing about eh blender game engine, is that it is right in the 3D editor.... The only other game engine I know of that lets you create content in the editor itself and then run the game is Construct 2.

    Blenders logic brick system dates way back, but it gets some love with almost every update.

    The only thing weird about Blender game engine is the GPL licence thing. There are ways to make a game and sell it, without posting your own code and assets, but it is sort of complicated. iirc

  • Unfortunately people forget that you should not build games in UE4 using only the blueprints. For small and not complicated games it's rather fine. But if you want to make something more complex then you need to go full C+ and use blueprints just for simple stuff - like opening the door on trigger.

    Unity...well it's unity, no matter if you use Playmaker, uscript, antares or any other plugin...it still will be unity.

    C2 + Q3D yeahh... but sadly no. C2 was not build in any 3d features in mind and because of that it's really a pain to work with it. Bought it, have it, but can't wrap my head around placing objects on the layout (and have no time to build my own 3d editor to use with Q3D). maybe in C3 Q3D will be better supporter, which I really hope it will!

  • jojoe are there any tutorials for q3d?

  • The only ones i know of are listed on the plugin thread.

  • ................

    C2 + Q3D yeahh... but sadly no. C2 was not build in any 3d features in mind and because of that it's really a pain to work with it. Bought it, have it, but can't wrap my head around placing objects on the layout (and have no time to build my own 3d editor to use with Q3D). maybe in C3 Q3D will be better supporter, which I really hope it will!

    thats because ur used with a 3d viewer editor ... look at C2 + Q3d as a 3d editor with a top view lock ... so i think that will make u understand it better .. from what im looking at ... all this stuff... might be possible in the next 3 years maybe.. not now ..

    as for 3d with C2 depends on the complexity of your game.. c2 is not meant for 3d games.. and even if u run ur game in windows via nwjs wont run smooth on browser.. since u need a browser nwjs plugin... which doesn't exists.. if u run the q3d game in html5 exporter.. will be laggy as hell ... even the featured demo of q3d is laggy .. and also all dependencies are based on webgl... so its harder to make c2 run as flawlessly as unity let say.

    anyway c2+q3d good for small games ex: 3d pinball... offline/online standalone game old halflife like (slower douh), 3d platforms and stuff like that .. as long u know how to limit ur self and not make ur game playable for people that paid 10,000 usd for a gaming rig.. most people are using a quad core 1.5 ghz .. 90% of them play games using tablets. .. see the dilema?

    garyrossiter no for now there is no official tutorials just the ones that people posted.. and the q3d official example capx files that are commented ...

    shinkan dont take it personally i was just showing some points... that most people encounter i did too and passed them but i have to agree c2+q3d not a good match in end if u want a full crossplatform game

  • Unfortunately people forget that you should not build games in UE4 using only the blueprints.

    Why is this?

    My friends studio uses them exclusively , and he has never run into any issues. He is driving a new sports car thanks to U4E. One of the biggest selling games "Rocket League" is still using the noob templates for some of their multiplayer features, and the controller setups.

    My biggest problem with Unreal is the license. Some of my projects will still be using Playmaker+Unity.

    shinkan

    Is there some sort of licensing issues for the visual editor on top of the U4E license?

  • shinkan dont take it personally i was just showing some points... that most people encounter i did too and passed them but i have to agree c2+q3d not a good match in end if u want a full crossplatform game

    no worries, not taking it

    > Unfortunately people forget that you should not build games in UE4 using only the blueprints.

    >

    Why is this?

    My friends studio uses them exclusively , and he has never run into any issues. He is driving a new sports car thanks to U4E. One of the biggest selling games "Rocket League" is still using the noob templates for some of their multiplayer features, and the controller setups.

    My biggest problem with Unreal is the license. Some of my projects will still be using Playmaker+Unity.

    shinkan

    Is there some sort of licensing issues for the visual editor on top of the U4E license?

    Because blueprints are slow. If I remember correctly they are 10 times slower than normal C+

    Like I said you can do stuff with blueprints. You can combine blueprints with C+. But doing stuff like inventory, random level generation or any other complex task should be done in C+. And you simply can't make a full game without touching C+ - I'm not talking about flapy bird or similar kind of games.

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