SgtConti's Forum Posts

  • I think it would be a good feature, if new mails would be handled as "alerts", like new posts/comments.

    Sometimes you just forget about checking the inbox, so it would be great if you just could see if you got a new mail by searching through the forum.

    • Conti
  • DrewMelton , it is, but i wouldnt recommend it.

    People would notice the Steam Overlay missing, and its always nice to be able to include achievements, screenshots and everything.

  • JohnnySheffield you just need to register as a Steamworks Developer, then you get access to the SDK, i did it and i have access to them.

    But i wont post them ;) you sure know why

    It may be that you need a Greenlight Pass (Submission Fee payed)

    But if thats the case, and you want to develop a C2 plugin, i can give you a tip.

    //EDIT: Maybe Ashley will take a look and develop an official plugin, i dont know what the future holds, i only know that i will take a closer look at it this week.

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  • Greenheart games just released the Greenworks node-webkit/node.js plugin for the integration of steamworks!

    https://github.com/greenheartgames/greenworks

    Im sure there are some interested in this <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    -Conti

    //Edit:

    Now that Greenworks is a Plugin that is WiP for Real, this thread is closed, as I do not think there should be made new comments/started a discussion about it here.

    For anyone not knowing about it yet, here is the 'Official' thread about it:

    experimental-greenworks-plugin_t117833

  • Thanks ill fix it in a second

    //Fixed

  • Link to .capx file (required!):

    Download

    Steps to reproduce:

    1. Start Preview

    Observed result:

    Overflow is still there

    (Opera Preview not working)

    Expected result:

    Overflow is gone

    Browsers affected:

    Chrome: yes/no

    Firefox: yes

    Internet Explorer: no

    Node-Webkit: yes

    Operating system & service pack:

    Windows 8 64-bit

    Construct 2 version:

    R149

  • Try Socket.IO

    I wrote a tutorial for that in the tutorial section.

    or you could wait for native support.

  • Steps to reproduce:

    1. Make a project with a List Box

    2. Every Tick: Set CSS Style

    overflow

    hidden

    Observed result:

    Overflow still there.

    Expected result:

    Overflow should be hidden

    Browsers affected:

    Node-webkit: yes

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    R148 Beta

  • During the summer sale, the price for C2 was around 50 bucks.

    I bought it there, maybe contact a RU trader for that then ;)

    So there is a chance that it will get a discount during the christmas sale

  • Ashley the problem isnt actually that it wont work in that way.

    Its understandable that C2 need admin privileges, but when i go in the Steam folder, and check "Run construct2.exe with admin privileges" and i then try to start it, i get an error message

    (Failed to start Construct 2)

  • I want to use the oppertunity to say that the Preview Server isnt working with the Steam version of C2 since it isnt launched/cant be launched in admin mode.

  • Yes there are multiple ones, try Socket.IO.

    Here is a Tutorial for it.

    Edit: Keep in mind, Ashley is working on a better, more reliabel, faster solution for C2. A P2P Multiplayer with UDP and TCP!

    (As far as i understood)

  • xeed I sent you a pm with a CapX.

    (Not the one with the exact problem, since 400mb is too much to upload.)

  • xeed Just tried both methods, no affect...

    Although it seemed logical with the velocity of Y.

  • Since im not sure if its a C2 bug, i post my problem here.

    I have a map(4200x1080) with a detailed Collision shape.

    <img src="http://puu.sh/4QObJ.png" border="0" />

    And a Unit

    <img src="http://puu.sh/4QOjZ.png" border="0" />

    That moves with this event:

    <img src="http://puu.sh/4QOua.png" border="0" />

    But what happens, is that it gets stuck IN the map.

    i already tried with a less detailed Shape, sometimes it work, sometimes not.

    To be more Precise, the Unit drives more and more down into the map.

    But when the Collsion shape at where that happens only is a straight line, it moves completely normal.

    Heres when it gets stuck:

    <img src="http://puu.sh/4QOxc.png" border="0" />

    Here is the Shape where it gets stuck, can anyone identify my problem?

    <img src="http://puu.sh/4QOH6.png" border="0" />

    I would post a CapX if there werent too much or unfinished stuff in it.

    If you need more information, np, just say what you need.