SgtConti's Forum Posts

  • Well, i am using that method, the performance isnt the problem,

    especially with ASM.js But i have the problem,

    that the object moving on top of the terrain often glitches into the map.

    It basically ignores the collision polygon.

    Sadly this problem exists since i began to use C2.

    //Edit: Yeah, i meant asm.js , i hate auto-correct on phones ;)

  • Link to .capx file (required!):

    Link

    Steps to reproduce:

    1. Make two objects with physics.

    2. Disable Collision between those two objects.

    Observed result:

    Collision still enabled

    Expected result:

    Collision between objects disabled

    Browsers affected:

    Chrome: yes

    Firefox: yes/no

    Internet Explorer: yes/no

    Node-Webkit: yes

    Operating system & service pack:

    Windows 8.1

    Construct 2 version:

    R153 - R158

    What games inspire me:

    Super Meat Boy

    Braid

    FEZ

    These games show that it is possible to achieve whatever you want, as long as you work for it really hard.

    Best inspiration i got so far, was watching Indie Game: The Movie

    Team Meat & More talk about, whats it like to be indie, what problems you are facing and struggling with.

    I really can recommend it.

    Also the Special Edition DLC (On Steam),

    where you see what happened after the release of the games,

    that were presented in the Movie.

    So basically the persons behind the game,

    inspired me, not the games itself.

    Hopefully more people see it that way ;)

  • Ok, thats a damn good report there.

    Thats exactly what i think C2 devs need ;)

    Very professional and colourfull.

    Maybe you could hire one to make a report about your report, lol.

    That would be kinda weird... "Reportception"

    • Conti
  • R0J0hound great plugin here,

    but what you may want to do,

    is to add an action like in the Socket.IO plugin,

    to split the message every "," (not the ")

    And then an expression to read every part of the message,

    (Like in Socket.IO).

    With that, im really sure, this plugin, with a bit of a finetuning,

    surely can be the best/easiest multiplayer plugin, available.

  • I can say for sure 1920x1080 shouldnt be a problem.

    My game is using that resolution,

    with a background picture size of 7000x1080,

    another picture with 9200x1080

    and then ca. 2000 objects.

    Everything with 60fps.

    So, looking at your pc specs, i would say, that the factor,

    probably is your older pc.

    But i could be wrong, you should wait for more people,

    that may have an answer ;)

    //Edit: Try what Sqiddster said, best way to test :)

  • I just read about the Tobii EyeX.

    A device, that tracks your eye, what a possibility.

    Imagine, youre having a game, that is completely used with the mouse, like the one im working on (RTS).

    With this technology, we could make a "Use you Eyes Only" game.

    That would be far beyond AWESOME!

    Now, back to reality.

    Im sure, this year, somebody will port the SDK to HTML5,

    so some dedicated plugin developer will make it as an Plugin for C2.

    This is only a possibility,

    i cant say what will happen, we can just hope ;)

    Why did i post this? I thought you should know about this piece of tech, im probably pre-ordering one of these ;)

    only 95$ with a special promo code (CES2014).

    Links:

    Homepage

    Dev Section

  • Aphrodite , I'm sure for learning c2 its not very good.

    But for learning what is going on behind the software, it surely is perfect.

    First time I opened and saw it,

    I was sure where I was in the event sheet,

    I understood most of it,

    maybe its just because of my Coding skills I have, I dunno ;)

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  • If the project is saved as the opposite of CapX (Forgot the name).

    You can find the event sheets save as .XML in one of the folders,

    that could be printed.

  • stefanos yes,

    i just used Velocity (If you use it, you should make it with dt ;) )

    Works as i intended it to work.

  • yeah, thought about marking this thread as "Useless but awesome" ;)

  • If anyone is interesten in using it:

    http://www.riftenabled.com/admin/app/151

    That is a HTML5 Occulus Rift library,

    maybe anyone want to implement that to C2,

    so we can enjoy Occulus Rift in our game.

    • Conti
  • sved that is a really interesting screenshot there ;)

    Now my contribution to this thread:

    <img src="http://www.tri-g.de/uploads/2/1/0/5/21054518/7165398_orig.png" border="0" />

    <img src="http://www.tri-g.de/uploads/2/1/0/5/21054518/7074831_orig.png" border="0" />

  • So i bought C2 on steam, and im using it since a pretty long time.

    Here are the Pros and Cons.

    Pros:

    +Its cheaper (I got it 50% off in sumer sale)

    +Automatic update

    +Time tracker (Not such a big Pro ;) )

    Cons:

    -File association in explorer broken (Not such a big deal)

    -Once Scirra, well, didnt updated the database correctly, an .exe was missing.

    -You have no Forum badge :(

    -No Lightning Draw Badge...

    But all in all its not bad, the period with the crashes we all had, regardless of which version it was, since it was a common problem/bug.

    If youre a common/hardcore Steam user like me, you should buyn0 it on steam.

  • Maybe you should ask Ashley , he will answer that.

    But im sure if he isnt that into it, Sheffield will do it ;)