SgtConti's Forum Posts

  • Ive taken a look at it, here is my conclusion:

    1. Why do you need the checkbox, it has no use (correct me if im wrong).

    2. The problem is, when you checked the checkbox, then the focus is on that, and it absorbs all input.

    It can be fixed, by doing this(last event):

    <img src="http://puu.sh/6OtEd.png" border="0" />

    -Conti

  • , well, it works ok, with Socket.IO, but ill change most of it, when the official multiplayer comes out.

    Jayjay thanks :)

    , it doesnt matter if youre a grumpy guy from the internet or a nice guy. Everything that matters is teh feedback :)

    And hell, that is some, youve posted there, thanks for it, ill glady answer everything, send me a PM with your skype/steam name, you seem to have some great points, and i surely would love to discuss the game a bit more with you ;)

    Performance & Compatibility.

    The game is big, and uses much graphical performance due to the high resolution. I only use WebGL effect for the flags (wave).

    65% (Based on Steam Hardware Survey) uses a gpu that can run the game with 60fps. Since an A10-(somethinghere) runs the game smoothly with 60fps and only a few dropdowns, when using snow/rain (2000+ sprites).

    Im sure it can be optimised further, and every build im looking at where a possibility is. Im also working on implementing some kind of lower-performance-costs mode, it sets resolution to HD ready. Uses 50% less performance. Ill look into tweaking particles with that mode(Low Quality/High quality already included).

    And well, i could tweak the game (if im slicing the map into many, many pieces) to use less than the told 110 Collision Polygons.

    But currently: It runs perfect. 2-20% CPU performance costs from the physics. I will improve everything, but currently it runs smooth.

    Note: im not using asm.js :)

    Platform choice.

    The game is too big for a normal browser too handle. It runs with ca. 40 fps in opera, so platforms like: Mobile Devices, Browser will not get the game. (I wont publish/optimise the game for it)

    Limiting the platform, maybe decrease the playerbase, but i more likely want a Good Looking, Good Running game, rather then an not good loooking, not good running, piece-of-chunk. :)

    Im not saying i wont make games for these platforms, but SoW isnt inteded to be such a game, and i dont want it to pretend to be, what it isnt.

    Description & Story.

    You got some good ideas, i would love talking some more about it with you (skype/steam/somethingelse).

    Development goals.

    Same as the above ;)

    Multiplayer.

    I wrote a Socket.IO tutorial, and thats what im primarily using, it hast most/best functions of all Multiplayer Plugins Currently available.

    The game works o.k. with it, but not good. So i've chosen, to work on features/balancing while waiting for the official plugin to come out.

    Then ill use Socket.IO as a Matchmaking server, that way i dont use a high-performance server, and WebRTC for the actual game handling.

  • Its probably a Third-Party plugin bug. Not a C2 Bug.

    I suggest you try Set Timescale.

    It works like pause if you set it = 0 , and checkboxes still work.

  • , im trying my best, is there anything you think i could change?

    pixel perfick , yeah, i tried before, and failed. But this time, i wont bow under the masses of the internet <img src="smileys/smiley2.gif" border="0" align="middle" />

    Thanks for the kind words. Im trying to listen to the people, since feedback is the most important thing, about making a game better (at least i think so). With time, im constantly improving everything and adding new things and so on, based on feedback ;)

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  • Hi i need some alpha testers for my game Shadows of War.

    I need to get feedback on what i should change/add.

    And if there are any bugs.

    <img src="http://media.indiedb.com/images/games/1/29/28632/Shadows_of_War_Theme_1080.png" border="0">

    Need testers for Windows.

    A Steam account for communication would be great.

    Please let me know if you are interested.

    You can take a closer look at it here.

    IndieDB: Link

    Thank you for your time.

    • Conti
  • NotionGames , i personally like the B version (Older Sandy) better.

    Maybe because im not a fan of the art style from the A version ;)

    I really love the "Cooler" way of Sandy.

    But anyway, like some said, if you go for the Nickelodeon thing, choose A.

    But the idea from Rhindon also sounds great :)

    Good luck choosing.

  • *Reserved*

  • This is my current(First) project, im working on together with a friend.

    A few stats (C2 Relevant)

    02.02.14:

    12.02.14:

    16.03.14:

    29.03.14:

    22.04.14:

    13.07.14:

    10.09.14:

    Also, it is currently on Steam

    Shadows of War is a 2D Real-Time Strategy sidescroller game.

    Classical RTS elements combined with new one, into a 2D game.

    Fight in massive battlefields against your worst foe!

    Challenge your friends in a 1v1 battle, show them who is in control.

    Some maps also have unique elements, that requires you to change your tactics. The bigger the map, the harder it will be. You always need to have an eye on every section of the map. Be fast to take counter measures of the enemy's attacks!

    The game also offers the Hardcore mode, for old-school gamers that needs a challenge.

    You are low on money, which means you can order less units onto the battlefield.

    Support strikes will be rarely used, since they're costing too much.

    Keep track of your tickets, you can't lose a single one!

    You really need to do everything to prevent the enemy from marching into your land.

    Always do your best! Else, loosing can't be prevented.

    Remember the good old days, where games hadn't got any XP system?

    You only played for fun, not for unlocks or that stuff? Like that?

    Then SoW is the perfect game for you, no DLC, no XP, no Micro-Transactions.

    1944, a German Science project, was sealed and hidden.

    It was never meant to be found. But in 2013, a new Federal Chancellor was elected.

    Then, old research projects were activated again, this is where everything began...

    One of the projects, were a bomb, not a casual one.

    They built the bomb after the blueprints they've found.

    Then they tested it, the bomb detonated successfully, with a devastating effect.

    A world was left, that were pushed into the shadows, no hope, no life as it is known.

    Nations in despair, began to wage war. The world, at the brink of total destruction.

    Now we are here. No alliances, all fighting for survival.

    Russia, now facing Germany again, on the battlefields of Europe.

    • A 2D RTS Sidescroller Multiplayer game.
    • Multiple Modes: Conquest, Rush, Classic Skirmish.
    • 20 different unit types including: Dropship, MBTs, Helicopters.
    • Over 5 support strikes: Artillery, Tomahawk Missile, Harrier strike.
    • Big and unique maps.
    • Intense Online multiplayer battlesCompetitive (1v1) multiplayer modes.

    Screenshots:

    Social Media and usefull sites.

    Facebook

    Twitter

    IndieDB

    Homepage

    IndieGameStand

    Desura

    Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects

    • Conti
  • Sure that would be a solution too, but mine has only 2 events ;)

    Im sure both are pretty good & working.

    -Conti

  • AndyKayJah its because both events get true in the same tick.

    In had the same problem.

    way to fix it: Add a Wait DT Seconds

    before the Request fullscreen and Cancel Fullscreen

  • I can report exact the same.

    I still have plugins in the exporters\html5\plugins folder.

    Plugins that were installed in C:\Users\%user%\AppData\Roaming\Construct2\plugins :

    Magicam & noisejs

    I deleted those two above, and then it worked normally.

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    Not Required for this bug.

    Steps to reproduce:

    1. Start C2 (Steam)

    Observed result:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 259

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 159 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    Expected result:

    It should start normally.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 8.1 64bit

    Construct 2 version:

    R159

  • Arima , good luck with the development, marketing & selling ;)

    Getting a game on Steam is (as i feel it) very hard.

    Im looking forward to seeing more of it <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Nice to hear, where would you release the game?

    Im currently making an HD game too, so i know the problem with the VRAM, sadly, my game will not be able to get the next 2 years at least on Mobile Devices, since they cant handle a 1080p game with assets of the size 9000x1080.

    I would love if C2 would have some kind of a screen-resolution control.

    Currently its only possible by setting canvas size and then layout scale.

  • Arima thats some really nice character art you got there.

    Is it a Tablet/Phone/Phablet game?