SgtConti's Forum Posts

  • Hello,

    im not that good at math, and construct 2.

    And now i want to simulate an artillery.

    First, i need to simulate the angle the barrel is at.

    Second, i need the correct gravity and acceleration.

    If i have those two factors it should work out.

    I have something like enemy.X - (enemy.x/2) (repeat the same for y)

    in the head for the angle of the barrel.

    but since not every shot is landing correct, this isnt working out.

    How should i handle these two factors so i could simulate an artillery?

  • ws://localhost ?

    try: localhost

  • This so fantastic, i have been using Socket.io mostly now, but i can see potential in this project. Espacially the Channel feature you have, im going to stop working with socket.io and wait for some results here, hopefully next month ;)

    I would prefer 2 plugins, then you can keep better track of what you are doing, and better seperate server and client logic.

    Would we be able to make a lan game with this?

  • Send me a message, then im sending you the instructions, they are a little bit long, thats why we have to do it that was.

  • In Construct 2 you open the information panel, and then you open the license informations, there a download link should be.

  • He just means, you shouldnt connect in the layer where your map is.

    Or he means that you shouldnt connect twice...

  • vladoss i replied to you in the other thread

    basicUser im sorry, you should create a new thread, im capable of using Socket.io but i don�t know anything about MySQL, php and AJAX, yet.

    You need someone other to help you out with that.

  • Im going to send your my skype name soon ok?

    Did you also checked the firewall of your router? Try to forward the port.

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  • You need to open your ports in the firewall.

    http://windows.microsoft.com/en-us/windows7/open-a-port-in-windows-firewall

  • As it looks ther eis a spelling mistake: ""95.73.64.177"

    There is a " too much in the beginning.

  • as i can see there, it starts the server and a client connects.

    It also sends correct informations and invalid,

    info - handshake authorized

    ^^ shows you a client connected

    debug - websocket writing 1::

    ^^ shows you a empty message has been sand, not good.

    debug - websocket writing 3:::you,myusername

    ^^ perfekt, it sended two values, you and myusername!

    So no, it doesnt cant connect, but some messages are maybe emitted/send/broadcasted wrong, or invalid.

    Maybe you should check the server if it handles the messages correct.

  • Np, one of the first things you learn as a coder is that 80% of your mistakes are spelling mistakes, its true :)

  • I would love testing the game, im currently myself developing a game, but if its not a problem, im your man.

    Ive been a beta/alpha testers in over 12 games so far.

    I would be able to test the game in this configurations:

    Ubuntu 12.04 LTS Virtual

    Changeable system specs

    Windows 8.1 Preview

    AMD 1090t X6 ,8GhZ

    8gb Corsair Ram

    990FX Chipset

    23" FullHD

    I also have a real 5.1 sound system if its important to test the sound.

  • If you could add:

    scirra.com/tutorials/571/modded-socketio

    To the multiplayer section of this thread, i would really appreciate it.

  • You wrote npm install soket.io

    The problem is soket.io, you forgot an c.

    It should be: npm install socket.io

    Hope i could help

    -Conti