SgtConti's Forum Posts

  • Yes, but if you own a Personal license you need to upgrade it if you reached the commercial limit.

  • jayderyu Thank you for the update, I'm very interested in this project, because then I finally could get my automatch system get to work proberly, and get a good disconnect function, this is the problems I have with socket.io

    I even stopped working on multiplayer but conentrating on gameplay function while waitin for bubble ;)

    So I'll hope we can get a taste of Bubble next month :)

  • good idea with the custom movement, im going to look at it when i finally get the 140 beta update, its not on steam yet...

  • sound logic, but when i dont understand how it flies, i cant understand how to find out where it lands.

  • Any updates on this great project?

  • good link, but i dont understand a thing in that CapX, i only want the end destination, i dont care about how it flies, just where it lands.

  • oh sry i meant Proctile.X - Barrel.X

    i tried to figure out how far away the bullet would fly so i could calculate the ca. Angle of the barrel if the enemy would be that far away.

    this was my second option.

    But of course i stould would love to calculate the Angle ingame without having it pre-defined.

  • Sry but im not that good at vector, i cant even make tests how far the projectile would fly, i tried:

    if Projectile.Y = Barrel.Y , then set global variable Distance to Projectile.Y - Barrel.Y

    But that wont work, i dunno why...

  • i want it to hit a specific target,

    better said, to hit a specific X,Y Point.

    and the problem is setting the barrel of the Artillery unit in the right angle to do this.

  • Anyone know?

    really frustrating ...

  • Hello,

    im not that good at math, and construct 2.

    And now i want to simulate an artillery.

    First, i need to simulate the angle the barrel is at.

    Second, i need the correct gravity and acceleration.

    If i have those two factors it should work out.

    I have something like enemy.X - (enemy.x/2) (repeat the same for y)

    in the head for the angle of the barrel.

    but since not every shot is landing correct, this isnt working out.

    How should i handle these two factors so i could simulate an artillery?

  • ws://localhost ?

    try: localhost

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  • This so fantastic, i have been using Socket.io mostly now, but i can see potential in this project. Espacially the Channel feature you have, im going to stop working with socket.io and wait for some results here, hopefully next month ;)

    I would prefer 2 plugins, then you can keep better track of what you are doing, and better seperate server and client logic.

    Would we be able to make a lan game with this?

  • Send me a message, then im sending you the instructions, they are a little bit long, thats why we have to do it that was.

  • In Construct 2 you open the information panel, and then you open the license informations, there a download link should be.