RayKst's Forum Posts

  • Yeah it was in R75 i believe. Didn't test it on R76 but if on your side it worked than it must have been fixed thanks :)

  • I too am having problems with collisions when rotating layers. Could be a nasty bug

  • I had a situation once where i needed to cut and past all events from a sheet to another . The original sheet had several global variables. When i tried to cut and paste them all in the new sheet(including all global vars) C2 wouldn't allow me saying something about the globals. It should work shouldn't it ? It appears to be a bug.

  • The worst is having to open an external program just to create a red rectangle for example. Isn't there a simple open source editor that could be integrated ? That's what the Stencyl guys did since coding a sprite editor from scratch is indeed a lot of work.

  • smitchell Yeah he's amazing i've never said he isn't :)

  • This makes me think that when people start making REAL money with C2 a different business model may have to be adopted like open sourcing C2 and change the source of revenue for Scirra like paying x$ a year or giving a % game revenue for Scirra etc. Of course this business model is impossible right now but might be viable in the future. I don't really like this idea myself though. Just thinking loud.

    In any case Scirra needs more developers. Ash is doing a great work but for what C2 aims to be one dev is just not enough imo. It is now, but it'll surelly not be suficient in the future. I'm worried since Stencyl is way ahead in many things. It wont take too long before they reach the mark of Flash, HTML5, Android, iOS and EXE export. (info taken from site). I don't believe HTML5 for everything is the way to go. I hope i'm wrong.

  • Yeah SVN can track any kind of file no problem. If you want to go fancy you can use services like Github or Bitbucket , but they use Git and Mercurial. I like Bitbucket better. For SVN on Windows i can't recommend Tortoise enough. It's just the best.

  • Yeah they're all from the Mega brand. Megaupload Megavideo MegaPron etc...

  • Coding an entire and complex game in JS -> Pass. This i do with C# or something. For browser games right now the only viable solution for me is C2. Even if i'm a programmer. I could of course use Stencyl or something more low level like MOAI that exports to NaCL... But nothing gives me the same productivity as C2. I only miss iOS and Android :(

    Anyway, only thing that i miss on C2 event system is ELSE and OR, mainly OR, but ELSE would clean up things quite a bit too.

  • Yeah i know :) I found the topic on gdr forums, followed the entire dev process and all. I'm using the program non stop now there's just some things that need to be improved but overall it's pure magic.

  • Thank me later :D

    Moai

    Strumbled with this today and i'm still amazed by it. The guy who made this is a genius :D

    Obs.: This is mainly for old school pixel art so it currently doesn't handle alpha. Seem to be planned though.

  • The only thing that holds me from diving entirelly into HTML5 stuff is that i have to deal with Javascript. Yeah the runtimes are amaaaazing V8 and stuff but the language like it is now sucks. Oh, forgot one thing: JS sucks. Can't stand the rawness of the lang in general, no classes, no namespaces no types (yeah i think full dynamism sucks, hybrid rules), scope is a joke etc etc, and the prototypal inheritance. The result is every person codes in his style or a variation of the multiple JS styles CommonJS etc. There's no conformity. And yeah there's a new version in the making but god knows when it'll come. So Flash is dying but it's still better to code in it. And i've only coded in Flash a couple of times. One of these days a company contacted me :

    Comp: So you're making HTML5 games !

    Me: Hell Yeah ! I made them entirelly in Construct (explained what C2 is and all)

    Comp: Hum, great seems like a nice tool. But can you code games in high quality ,perfomant and 100% multiplatform raw JS code ?

    Me: .... Thinks: Damn i'm screwed...... :D

  • Flash right now is more powerfull then html5. But the focus is on HTML5 tech (plugin-less in general). The big boss companies are betting everything on it, brilliant devs are makes brilliant things on it, there's tons of engines and frameworks for it etc etc. And there's NaCL that gives much more power (being able to use C++ or C# instead of JS). Unity will export NaCL or already does don't know exactly.

    Flash will either die or embrace the change. I'm pretty sure it'll be the second option, already is infact. Maybe HTML5 won't be the ultimate solution for all things (probably won't) but it's the starting point of a big change. It's not always easy to embrace so much change but it's that or die. Not replying to anyone just expressing my opinion.

  • I head they're even adding gamepad support in the future. Meanwhile this bug stays ignored...

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  • This works ok but it's somewhat ugly (not your fault Kyatric :D). Wouldn't a simple set active action or something resolve this more cleanly ? In fact there should be an activate/deactivate in all behaviors.