RayKst's Forum Posts

  • Liked!

    Someone suggested Flash as alternative ? ... Wrong! :)

  • Circular collision is the easiest to implement and cheapest of all. Thought that C2 had it already ...

  • Well i maybe shouldn't have called it a bug since i'm not sure it's a bug so that's why i didn't report of course. It's just that i couldn't find a solution till now. When the layer rotates it doesn't trigger the collisions correctly. Maybe there's some other factors involved. I'll keep scrutinizing my project to find the culprit.

  • Well i make frequent saves

  • This bug happens rarely but it's kinda annoying: When exiting C2 it'll sometimes hang/freeze and them crash with a stopped responding message. It appears that's something that's not terminated correctly when exiting C2, like a memory error or something.

    System: Win7 x64

  • Just rechecked it. When rotating layers collisions aren't triggered correctly or not at all. When i removed rotation it worked. So i'm pretty much stuck in my game till this bug is solved :(

  • It does help but i think the best solution would be Animmaniac solution. Could get tricky to implement so simply listing the stack would be good enough for now i think.

  • Exactly !!! That's it :D This pretty much solves the problem

  • Well yeah. I just noticed that on status bar it informs what id undid. But maybe status bar is not the best place to put it. I never look at the status bar :). So i undid them all and when i looked the keyboard plugin was gone the collision shapes were no more etc. It's mainly an interface thing after all;

  • Well it's not a limitation of the technology exactly. AFAIK WebGL can render texts it's just not built-in since WebGL is just an implementation of low level graphics api OpenGL ES 2.0 for web. It's just the way Ash implemented texts that it's not compatible with WebGL.

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  • Just to inform: This bug is still present on R76

    To remember what happens: After clicking on "Close Project" and choosing a different project on recent list the links don't open the projects they're supposed to anymore.

  • Is there only one undo redo stack ? I ask this because if you ex. is on an event sheet and press undo several times it undoes the events i added recently then undoes the collision shape that i set for my sprites then

    undoes the adding of keyboard plugin etc. Wouldn't be better if the undo redo is scoped ? Like if i'm on event sheet and press undo it acts only on current events. If i'm on layout view it acts on layout stuff like moving sprites etc. Yeah i realize this could take some time to implement, or not , depending on how things are organized.

  • Nice. Feedback: Increase movement and animation speed.

  • If only WebGL were to be universally accepted... Yeah it's possible to do color tinting in canvas but i think it's not fast enough for games. Never tested. I think something in the line of WebGL, Molehill or NaCL is the future of games on web. Canvas is just not good enough. Specially in mobile domain. I saw that the % of web mobile games is less than 1%. Or something around that. Don't know if it's true. That's sad.

  • Well yeah if you want just a solid color rectangle just store a rect image with minimal size like 8x8 and stretch it in C2 no need for different sizes. If i don't find a suitable pixel editor for myself i think i'll make one :) Fun stuff. Yeah PS and Paint.Net don't cut it for pixel pushin