RayKst's Forum Posts

  • Yeah that's the new version of JS. It appears to be much better than the current. Let's wait (long wait) and see.

  • mammoth That's why when the time is right Ashley should focus on making the EDK so that we can help him reach all platforms. If by then WebGL get's universally accepted and with great performance we'll have much less work.

  • eyeliner I wouldn't call it a fad but yeah it's not ready yet. Far from that. It's a time of transition and revolution so of course everything is a terrible mess. *Things will never be how they were, and surely won't be how they are now* So people that follow the current carefully will win , those that don't will fade and die. Simple.

  • Because browser games still miss that "desktop feeling". Don't ask me to explain what the feeling would be. And second: Browser games tend to have less immersion than desktop games, you get distracted too easily. This can be mitigated when browsers get full support for fullscreen games. I personally want to see only the game and nothing more. (The exception being Social Games, but i hate hate hate social games so...) It's more a matter of presentation. Web Apps still lack the feeling of desktop apps. There's still a way to go. Not only that but like a said it's still very hard to make a really decent web app with html5/css3

  • Trevor10 Yeah NaCL is a wonderfull piece of technology. I have great hopes for it. Imagine being able to run everything inside it, substituting JS runtime entirely. Of course it won't happen anytime soon. But Google is planning to get it running everywhere.

    With the trio WebGL , NaCL, and Flash3D there'll be no need for anything else.

    About making C2 editor as an web app that would be a huge undertaking if not impossible. Unfortunatelly it's still very very hard to make a complex desktop-like fast and good looking web app with HTML5 and CSS3. Flash and Silverlight don't count they failed it appears.

  • Yeah neither do I. JS despite efforts by Google and Mozilla is reaching / already reached it's limits. Too bad it's absolute mainstream now so we won't be getting rid of it anytime soon. The new version of JS is not good enough imo.

  • I'm discovering some old DS games. Right now i'm addicted to all Castlevania games on DS :) I love Castlevania ^_^

  • Unfortunately i couldn't integrate the concept of rotating layers and layouts on my current game. It just wouldn't play how i wanted. It was better in my case to just rotate the sprites normally. So good look for you guys that stay ! :D

  • Yeah the alternative future where NaCL reigns and you can program in any language you want, compiled languages, like C++, C# and interpreted/JIT/AOT like JS , Python etc would be awesome. It's already a reality in some extents. There's quite a few games using NaCL on Chrome Web Store. The problem is that Chrome holds total control over it at the moment :( But the advantage is that you have the same power of desktops. It performs much better than WebGL and Flash 3D, and ideally will run everywhere.

    One thing i believe: It won't stay how it is now.

    The obvious tendence is to desktop domain to fuse with web domain. NaCL is the first real step towards this goal. Chrome please open source NaCL !! But that's the future.

    The money now is on: Social Games on browsers and Mobile Games of every kind on iOS and Android. End. C2 already covers in an extent the first one. So it's surely in the right direction.

  • I've been looking into awesomium recently and it's really easy to use (used C# version of course). Managed to get it rendering to a opengl texture reasonably fast. But it definitelly is not suitable for making a wrapper right now since : Not only there's no support for WebGL at the moment, but the nature of the rendering process has an evident perfomance penalty: You ask Awesomium if the webview changed if yes than you ask for a buffer containing the current frame . You get the buffer and update your texture with it. Even with all optimizations i think it'll never be performant enough for more complex games. I managed to get a GUI made with pure CSS3 rendering very fast over an OpenGL scene. But GUI displays doesn't change that much so it's fast. But a game is another story. Anyway making a wrapper for C2 should be from really easy to medium complexity.

  • The conclusion for me is that i'll keep prototyping my games with C2. It's without doubt the best for it. I even can start making some money with Kongregate. But ideally i would want to target PC , iOS, and Android too. More income sources. Currently Game Dev is my primary and unique money source. I just couldn't bear to work on anything else instead of games (i'm mad). So i'll keep dreaming about using C2 for all platforms and go look for suitable engines for iOS and Android. I doubt i'll get the same productivity i have with C2 in any other engine though :( . As Ashley said we can only hope for the future where we'll get absolute and supa awesome and fast multiplatformness with HTML5 tech.

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  • I can't say i don't agree. Right now the situation for HTML5 tech on games is worrisome at least. Canvas just doesn't cut it. Not suitable for games at all like it is now. WebGL lacks support on most platforms. Only works great on Desktop/Chrome as far as i can see (update: it appears there's initial support on some Android devices). I won't even mention IE. The truth is that Construct is a hope for the future. You won't get your fancy game running at 60fps on all platforms right now. From what i have seen Appmobi and similars are not the solution definitely. Yet i have great hopes for the future. But in the present i will have to use other engines/frameworks (Unity?) to get my games on iOS and Android with max performance. I'm a seasoned programmer/coder/whatever so that's not a problem for me but still... T__T

  • Great job. I wait for the day when C2 will be on par with Classic feature-wise :) Will WebGL be the way to go ? Let's see.

  • Well i tested it again and when i found that you can't rotate/scale an actor in the scene editor i closed it and wiped it out from my HD right away. Yeah it has potential but it's badly executed. Anyways, i've tried that Tuloloo and it looks promising. Uses direct scripting which i prefer since i like the keyboard better than the mouse ;D The problem is that it tries to emulate Game Maker workflow a little.. That's bad.

  • Yeah i have used it before. I'm an engine hunter after all. From what i last saw i found it's workflow a bit cumbersome. Feature wise it's more 'advanced' than C2 but i didn't like the way the editor is organized etc. It appears to export to Win Mac Linux and iOS devices, natively so that's a plus compared to C2. More Info