Psychokiller1888's Forum Posts

  • Grab a free web hosting on the net to try out your creations. I do upload on my own servers, but there are lots of free hosting plans that can give you an idea of the hosted game

  • Have you tried to upload somewhere else and test your game not using AirConsole?

  • For simple property messages

    OnMessageFromAnyController

    OnMessageFrom

    OnMessage

    I usually do OnMessageFromAnyController

    Then use AirConsole.DeviceId and AirConsole.Message to see what what sent

  • You need to know if it is the controller not sending the touches input immediately, or your game not treating the onMessage immediately because too busy per exemple

  • I don't know why... Do you have high latency problems when playing any other games on airconsole.com?

  • This is correct at least. On what devices do you experience that high latency?

  • How do you capture and send the button events? !!Do not use onClick or onTouch!!

  • I don't know unfortunately, this does not happen to me. The game runs about the same on local as on AC preview, expect for the caching part one first load of course. What kind of lag are you talking about? The game itself? Or the controllers buttons reaction time?

  • The fact that he doesn't care is enough. They are hiding behind an easy excuse of the drivers being the problem because they can't repro. This bug has been reported since looong and always been denied. It is not my job to look around and bring informations in that sense. I can give infos if I have them and/or I'm being asked, but as you can see, no officials ever asked anything. Bug reporting here is terrificly bad. I can act nice you know, when I'm taken serious. This is by far not the case here as you can see based on the answers you got after all the huge work you made for them trying to rule out cases and demonstrate with A+B that it is not a driver bug.

  • > Could you add accelerometer options? For example, as the occlusions of the Touch object. Thank you, and your plugin is amazing!

    >

    I can't because it's not a feature of the Airconsole controller API, the

    onDeviceMotion[/code:2ga3ie7s] event resides in the main Airconsole API, so you need to contact @Psychokiller1888 so that he implements it in his plugin.
    
    [url=https://developers.airconsole.com/api/api-1-6-0/AirConsole-Controller_Inputs.html]https://developers.airconsole.com/api/a ... nputs.html[/url]
    

    Coming back to you concerning onDeviceMotion which didn't tilt my brain when I first answered.... But onDeviceMotion is a controller function, not a Screen function.

    Yes, I could build a bridge, but users can:

    airConsole.onDeviceMotion = function (data) {
      airConsole.message(AirConsole.SCREEN, {
        deviceMotion: JSON.stringify(data)
      }
    };[/code:2ga3ie7s]
  • I'm shooting in the dark here, giving you ways to try, I cannot do more I don't have what you've done so far

    So yes, I do wait the document to be ready before anything:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Can you try to add a console.log(deviceId) on the controller and see if it ever is 0? 0 Is SCREEN, you are correct. When do you trigger the handshakes on the controller? $(document).ready?

  • Hey! Some little bugs yes, but for what I have seen so far, after days debugging, it's in 95% of the cases due to construct 2. If your controller reacts, it is connected, it's as simple as that. Are you sure of your code C2 side? Do you broadcast game ready? Do you use a custom loader? Try Browser.log to debug. Quite honestly, my onjoins are all triggering.

  • Sure, gonna pay 500 bucks for a browser export of Construct 2......... A BROWSER APP that only works in Chrome!!!

  • Ashley is that fixed in Construct 3???