Psychokiller1888's Forum Posts

  • But it's ok, we've had clashes together in the past, I know how things work here... I'm not a construct user anymore for those very reasons and I'm only here because I've been asked to update the AirConsole plugins, past that I won't bother you guys anymore

  • If you had read the code and the history, you would have seen that "inst" is "this"... And that's the only way I found to get the refs back to "this" as it's not defined when coming from a DOMMessage

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  • Yeah, that's what I do too, download, unminify, deobfuscate and keep the sources private, which is the only way to have your IDE not whine about everything. And downloading others plugins to see how things are done. Yet, due to the "docs" not being real docs, you never know if it's a bug, you doing wrong, something you oversaw, and that's monkey job and countless hours spent by each and every new person here. I did AirConsole's C2 plugin and when C3 was still in early access, did the C3 one as well, using C2 runtimes, had to cry to get access to external api scripts without having to hot load them, hoping and praying the docs for the C3 runtimes would be something real.... Just to be recalled by NDreams AG to update the plugins, 5 years later, to find out it's not at all and that I have to monkey toy to even have access to the sources which an SDK should provide

  • I'm just following your guides on your documentation and your exemples..... So, yeah, that's how triggers are called based on your sdk. If I was passing undefined to the trigger, the console would throw an error, or you have an empty catch exception that doesn't return the error to the front. I get no message, I've been using Jetbrain's entire suite for over 15 years now, so I'm sorry to bother you, but either the SDK (which is not an SDK btw) or the documentation is lagging behind or missing parts

  • Ashley

    I found this post construct.net/en/forum/construct-3/plugin-sdk-10/posttoruntimehandler-data-157028 but can't necro it, so... new topic...

    I get my domSide.js to PostToRuntime, instance.js catch the message after adding the handler with AddDOMMessageHandler, the handler call back called, but the trigger is never... triggered...

    Code: github.com/AirConsole/airconsole-construct3/blob/1.8.0.0/plugin/c3runtime/instance.js

    Condition declaration is very basic and simple

    OnDisconnect() {
    		return true
    	}
    

    aces.json is declared

    			{
    				"id": "on-disconnect",
    				"c2id": 1,
    				"scriptName": "OnDisconnect",
    				"highlight": false,
    				"isTrigger": true,
    				"isInvertible": false
    			}

    The console throws no error but prints the "instance.js" `messaged` log

    The plugin has a test call so it fires by just adding the plugin to an empty project and previewing it.

    domSide.js line 78: github.com/AirConsole/airconsole-construct3/blob/1.8.0.0/plugin/c3runtime/domSide.js

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  • you can cast strings to ints/floats and ints/floats to string easily

  • That error has nothing to do with the highscores. But I don't know the current situation with highscores, I had reported a non working state to AirConsole team directly, I have to check with them if it was resolved

  • You're welcome! Good luck!

  • They are pre loaded in a json structure for a c2/c3 dictionnary. Use Dictonnary.loadfromjson(data) to get access to them

  • Hi! The plugin is configured to send the motion data?

  • To celebrate the release of Construct3, the backward compatible plugin that allows you to import your Construct2 project into Construct3 without losing AirConsole has been entirely updated:

    https://github.com/AirConsole/airconsol ... bkc1.7.0.1

  • To celebrate the release of Construct3, the backward compatible plugin that allows you to import your Construct2 project into Construct3 without losing AirConsole has been entirely updated:

    https://github.com/AirConsole/airconsol ... bkc1.7.0.1

  • I won't start at one dollar and be only donation based. I made tools and plugins and that helped people earn a lot, and I got.... 15 dollars in return. Now, I always do what I do for fun and by passion and not in the optic to earn money. But this plugin IDE makes it very simple to create plugins. And you know what? The plugins created with this IDE will most likely be sold here on scirra store....... So I guess it's gonna be a one time payment to unlock full capacity

    Hi!

    When talking about pricing and licensing, it goes against the open sourcing imo

  • I won't start at one dollar and be only donation based. I made tools and plugins and that helped people earn a lot, and I got.... 15 dollars in return. Now, I always do what I do for fun and by passion and not in the optic to earn money. But this plugin IDE makes it very simple to create plugins. And you know what? The plugins created with this IDE will most likely be sold here on scirra store....... So I guess it's gonna be a one time payment to unlock full capacity