Psychokiller1888's Forum Posts

  • Maximus Hero VIII, I don't have any onboard graphics. I have tried 3 different graphic drivers since problem started: The one I was on when it started, the previous one (uhm, month old?) and as it wasn't working I updated and it jumped to 381.89. Imo this isn't drivers related, when opening the project, as we see on the screenshot, it fails after trying to open a sheet called "settings". There's something blocking it when loading. something that happens in default project too, as it fails starting a new project as well. Ashley how do I clean uninstall Construct 2? I probably missed some files somewhere when uninstalling

  • What do you mean by "I switched it ton run on Intel graphics"? I have been running on my config since very long, on SLI, never had a problem.

    I tried reinstalling C2 old version, no success, same... So something is messing with it, but what?

  • I'm on Creators Update since much longer, I'm in the Insider program on fast ring usually. I just optout of fast ring because of known stability problems in the last update

  • Problem Description

    Since latest r244 update, I simply cannot start a new project, and even worse, cannot open an existing one... I worked flawlessly ever since I first installed Construct 2 except for the bugs I have reported since long that were never fixed.

    Construct 2 starts normally, my license is loaded as shown in the settings

    Whenever I try to load a project, the whole window goes blurry and doesn't answer anymore. Tring to close it brings the typical Windows message asking to either wait until the app comesback to life or close it.

    Interesting fact is, afterthe problems started last week, I totally uninstalled Construct 2. Meaning, I uninstalled it through Windows app, but also did hunt down every folders relatedto it. The plugin folder in appdata, the temp files, the behaviors remains in programfiles. I scanned the register to clean the leftovers through regedit.

    After reinstalling, and trying to start a new project, black screen, nothing happens, need to force close. Opening an existing project? It tells me plugins/behaviors are missing. Adding them brings me back to step one, blurred interface and app freeze.

    My drivers are up to date, I just updated my graph drivers to the latest (just, about 5 minutes ago, Geforce Experience pushed my a new version, non beta, version 381.89 2017/04/25)

    My specs:

    2x Geforce 970 Strix

    Intel Skylake 6700k

    4x8 go DDR4

    Samsung Evo 840

    Nothing else should matter

    Operating System and Service Pack

    Windows 10 1703 15063.138 (Creators update, optout of fast release ring)

    Construct 2 Version ID

    r244 64bits

    Result

    New project: https://puu.sh/vwXLB.png

    Existing project: https://puu.sh/vwXOB.png

    No sign of stress: https://puu.sh/vwXQr.png

  • Helloooo!

    AirConsole is back for Construct3! Create games and use your smartphones as controllers wit AirConsole!

    Visit the official website and play many great games for free: http://www.airconsole.com

    Our repository for Construct3 has many great things worth a look at!

    • Construct3 plugin
    • Construct2 to Construct3 porting plugin
    • Full documentation on aces
    • A game exemple, that can be tested on AirConsole
    • A guide to make your own pong game while learning how to use the plugin
    • A bug reporter for fast fixing

    https://github.com/AirConsole/airconsole-construct3

  • That's exactly what I figured out, we create a subdirectory called "controller", and we rename its index.html to controller.html and we drag it into the root folder in which the screen.html file resides. And then we modify the controller.html by adding controller/ before each href=" an src=" except for those who contain static http: hrefs.

    So now you have two folders to export to, and you only need to run a cmd file which access the controller.html file and prepends controller/.

    I really don't know why I have never thought about this...

    This is also how the demo project is made: https://github.com/AirConsole/airconsol ... jects/pong

  • Our game just went live on AirConsole:

    https://www.airconsole.com/play/party-g ... ss-to-play

  • Just read through some of the many bug reports for C3.

    There were about 6 pages of bug reports the first day but from what I see Scirra has closed about half of them with the same response that is should be fixed in the next release or can't do anything about it or your computer is the problem not C3.

    I thought Scirra said they had internal bug reporting built into C3 so they could get accurate bug reports to fix problems?

    Anyway, the Scirra response to most of these C3 bugs seems to be the same as we got with bugs in C2. That does not bode well for getting problems fixed anytime soon.

    Just my observation.

    Hahahaha, nothing new here, check your graphic drivers, they are in fault, not C2 or C3!! Of course not!

  • The plugin version 2 was merged into AirConsole main git repository and I was granted access to push for it

    The new plugin is to be found on https://github.com/AirConsole/airconsole-construct2 as before.

    The old plugin can still be found on the branch: https://github.com/AirConsole/airconsol ... -version-1

    Issues will be adressed on the Git repo itself: https://github.com/AirConsole/airconsol ... ct2/issues

    A new forum topic will be made on this forum

    Documentation on airconsole.com will be updated, and a wiki will be populated on https://github.com/AirConsole/airconsol ... ruct2/wiki

    Hope you enjoy the new plugin!

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  • The new plugin is ready for an early release: https://github.com/Psychokiller1888/c2airconsole

    Documentation should follow shortly, but technically the big changes are:

    • Better connection support
    • Better/easier message Controller <-> Screen support
    • Dropped deprecated conditions/actions/expressions

    This is a 95% done job, but bugs are to be expected (unless I'm very very good at it, which I doubt)

    The plugin will be the official new AC plugin sometimes in the next two weeks. Support and documentation directly on Github. Scirra forum topic will be created once we have decided with AC how/where/who to host the new plugin

    The Pong exemple on that repository has been updated to fit the new plugin. Don't forget to use GameReady when the loader has finished loading. Along with the pong exemple comes the basic controller structure

    Appreciating any feedbacks, reports, requests. Use the Github issue tab for that

  • The new plugin is ready for an early release: https://github.com/Psychokiller1888/c2airconsole

    Documentation should follow shortly, but technically the big changes are:

    • Better connection support
    • Better/easier message Controller <-> Screen support
    • Dropped deprecated conditions/actions/expressions

    This is a 95% done job, but bugs are to be expected (unless I'm very very good at it, which I doubt)

    The plugin will be the official new AC plugin sometimes in the next two weeks. Support and documentation directly on Github.

    Appreciating any feedbacks, reports, requests

  • > Double post because totally different topic.

    >

    > X3M The plugin updated to AC API 1.7.0, don't forget to update this one for the controllers to use 1.7.0

    >

    > All this is also for all of you, don't forget to update your controller AC API link in the header

    >

    Thanks for the heads up. What happens if you don't update the api? Will it still work?

    Yes it does still work, no problem. But deprecated APIs might get deleted in the future, who knows...

    X3M no, they won't

    StillSarah Hmmm, ok. That code IS needed for any devices to connect, not only IOS. Anyway, the onConnect method of the plugin is bad, I'm working today on finishing the AirConsole plugin version 2. So far, I did not encounter any onConnect / on Disconnect failure, looks promising.

    Follow the dev here: https://github.com/Psychokiller1888/c2airconsole but be aware it is not finished / ready for use until I release a version on Github

  • Double post because totally different topic.

    X3M The plugin updated to AC API 1.7.0, don't forget to update this one for the controllers to use 1.7.0

    All this is also for all of you, don't forget to update your controller AC API link in the header

  • Plugin updated to API 1.7.0!

    Don't forget to update your controllers to make them use the 1.7.0 API too

    https://github.com/AirConsole/airconsole-construct2

  • cjbruce

    I did find a fix for the iPhone reconnect issue in case anyone else comes across it. Several days ago I tried copying in the handshake code directly into the controller.html hoping that would solve the problem, and it had no effect. However, now it is suddenly working. Just copy:

    > <script type="text/javascript">
      var air_console = new AirConsole();
    
      var sendHandshake = function() {
        air_console.message(AirConsole.SCREEN, {
          handshake: true
        });
      };
    
      air_console.onReady = function() {
        sendHandshake();
      };
    
      // Let the screen know we are here
      air_console.onMessage = function(device_id, data) {
        if (data.handshake) {
          sendHandshake();
        }
      };
    </script>
    [/code:v0qkbmm6]
    into the controller.html file and it fixes this issue now.  Hopefully this helps others who run into this.  
    Thanks,
    Happy Game Designing!
    

    I don't understand, this is the default JS code for a standard connection...