Psychokiller1888's Forum Posts

  • Neither your approach or mine seem to have helped anything... Funny is that we just got a new dev laptop, and it has the same issue. Afterall, nvidia is a small company and has only one driver for all its products, must be normal...

    I know it might not be helpfull to state how much they don't care. But Ashley way to address this concern is just as not as helpfull. They only answer we got is: "I tried on my computer, it's not happening", end of the discussion. We al lknow that every single dev reacts like that, we all do, because we created the software on our own machines, we didn't notice anything and all the sudden someone comes out of the wild and tells you it's broken, where you exactly know it isn't. Then, you have to make the effort to go deeper, and not just say: "No, not my problem, we, small company are not in fault, but the big fishes (nvidia, and it seems like intel too) are in fault".

    It is not the work of nvidia/intel to adapt to Construct 2, but Construct 2 's work to adapt to what they lay on top of, the graph drivers. For as long as they aren't in a leading position of producing graphic drivers/components. But afterall, they are way too busy porting Construct 2 on Chrome to fix these issues maybe.....

    I have another bug, but I'm not even considering posting it here, because the only answer I gonna get is to change my computer where this one is about 4 month old with almost top notch hardware. Instead of that, we just move away from C2.

  • Thank you! And you're welcome for the plugin, my pleasure! I added you to the first topic

  • amariscal Thanks! I've added your trailer and game to first topic

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  • ishmaelmoreno , Anonnymitet , Artpunk Thank you guys!

    amariscal No, this is our game release date planned with AirConsole

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  • We launch April 6th

  • cjbruce Robot Rumble looks... just great!

  • amariscal,

    I totally agree! After working with the AirConsole team for the past four months, I've been really happy with how supportive they are.

    I feel like Construct 2 and AirConsole are a natural fit, as AirConsole games must be written in HTML5. AirConsole has done a really good job of reducing latency for action games (on WebRTC-capable devices I'm seeing latencies of < 10 ms), and I'm looking forward to seeing how far people can push the technology.

    The winner and the third place of the AirConsole 2017 game dev contest are Construct 2! So yes, it's a good fit!

  • This is it, the contest is over and the winners are now known!

    Official page: https://developers.airconsole.com/#!/de ... ition_2017

    A big bravo to everyone that took part in this competition.

    We, Sick Rabbit Studios happen to have won the third place. And our game was made with...... Construct 2!!

    And as far as I know, the winner, "8bit Fiesta" by Frozen Dev is also made on Construct 2!

    This was a wonderfull experience for our fresh new studio

    Feel free to use this topic to post your games made with Construct 2 that were submitted to AirConsole contest 2017!

    Will edit over time when people post their games here

    Made with Construct2

  • Good job! I did something similar too but did not continue as I changed the way it works in my plugin. Will redirect people to your post if someone asks about the same issue!

  • Thing is also, Unity devs report like.... No real problems, based on my meeting with Alice in Zurich, and I reported quite many....... Some problemsare also coming from C2 in my opinion. In an attempt to make things easier, I have starteed rebuilding the plugin into a new version, that gets rid of the handshake thingy. It's far from finish, it's only a draft and I didn't have the time lately to make it any further, but keep my repo somewhere in your favs and feel free to ask for specific features to make the plugin version 2 even better!

    https://github.com/Psychokiller1888/c2airconsole

  • Well, I cannot say much because I also do have these issues sometimes. What I can say for sure is that I never had them using an android device, but one of my team mate has an older iphone and an ipad that does that like.... all the time.... I don't know how you handle the JS on your controller, but seeing the identation it looks like that part of the code you shared is under something, I think you instanciate AirConsole under $(document).ready() ? I increased the perfs a lot doing it that way. Something you should try, to see if any difference is actually upload your game without putting it in review, so you can preview it. Usually a lot of things gets fixed doing so

  • Are you having these issues while using the simulator or in production?

  • AirConsole just merged my latest Pull request

    Version 1.4.9.2

    • New condition "IsPluginOffline"

    This condition will check if you are running your Construct 2 project while being offline.

    Please note that from now on, whenever you try to preview or run a Construct 2 game without any internet connection, your console will warn you that the plugin is offline and uses a mock up of AirConsole in order to avoid the fatal JS error "AirConsole is undefined"

    This is especially needed for gmae where you implement other control setup and intend to run your game offline

    Official git repo: https://github.com/AirConsole/airconsole-construct2

    My git repo: https://github.com/Psychokiller1888/air ... construct2

  • That up to you on how you declared your airconsole instance