Psychokiller1888's Forum Posts

  • The AirConsole plugin got updated to API 1.6.0 adding ads support, AirConsole team just merged my Github pull request.

    Don't forget that implementing ads in your games is due for February 2017

    Added in version 1.4.4

    • Update to API 1.6.0 don't forget to update your controller.html api link!
    • New conditions:
      • OnAdComplete - Trigger - Triggered when showing ads is finished - Use it to unmute your sounds per exemple
      • OnPremium - Trigger - Triggered when a premium device joins or a device gets premium - Use for special cases for premium, premium don't get ads per exemple
    • New actions:
      • ShowAd - Displays adds on screen and controllers. Triggers OnAdComplete when done
    • New expressions:
      • IsPremiumJoin - Returns 1 if the last controller that joined is premium, else 0
      • IsPremiumMessage - Returns 1 if the last controller that sent a message is premium, else 0
      • IsPremium(deviceId) - Returns 1 if the deviceId is premium, else 0
    • Reordering expressions by using categories

    Check it out on Github:

    Official AirConsole repo: https://github.com/AirConsole/airconsole-construct2

    My fork: https://github.com/Psychokiller1888/airconsole-construct2

    Feel free to contact me for additions, missing parts etc etc

  • Ashley Well, I have this issue since the day I bought the C2 license, about a year ago and even before on the free version, same for Wert. Crazy that this driver bug only affects 9-patches and that in the 50 driver versions nVidia released over the year none actually fixed a display bug. But logical also, because nVidia doesn't know about C2, and this bug only targets C2 and the very specific 9-patch object........

    andreyin

    Yep, turning the preview effect to "no" actually resolves the problem for some reason, nice find!

  • Ashley

    Triple post yeah, but I don't want to edit my last posts, I want you to get notified when I do my testings... This is right now, at work, yet another computer with a little GeForce GTX 550 Ti on 368.81 (common, it has nothing to do with that)

    https://puu.sh/sogom.mp4

    This one is even better, it shows in some sort, why it bugs. See how they work and just by scrolling they don't anymore? Don't you feel like somehow the thing gets out of the viewport and is turned off? So please, consider this bug as it should... Or we teamviewer, I take control of your laptop and I show you how it bugs on your own computer

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  • Ashley

    So that, in your opinion, is all of us, on different machines (tablets, desktops and laptops), with different configurations, hardware (thus drivers), all hallucinating?

    https://puu.sh/sodl0.mp4

    It's very easy to close a topic, harder to find a solution. Even if it's graphic driver problem it can be C2 mistake. What are you using as graphic card? ATI? In that case that's a lead, we all have nvidia geforces. But not, too bad, you are on nvidia too. So what's next? You want a memdump maybe? A GPU memdump?

  • Looks like this for me: https://dl.dropboxusercontent.com/u/15217362/editor-rendering.png

    I checked the Z order bar, everything's there. It looks consistent at any zoom level, everything seems to be fine.

    The latest drivers can still be broken, and it can inconsistently affect ranges of devices/OSs, so lots of people could see this except me. Even if I could see it - not much we can do about driver bugs, they're the graphics vendor's fault :->

    We have this bug since so long, you can't just turn the problem down like that.... I know you can't do anything about a driver bug but it's not a driver problem. I'm surprised you did not even ask the basic questions that could be affecting C2 for that, like if we are on sli, or multi screen, what resolution. I'll take the time it needs to show you its an editor problem

  • This points out the fact that the official documentation needs an update. You're welcome btw

  • Do you have, just to ask... maybe, who knows, the max players setting to 2?

    I just tried and:

    Construct 2 code, using your layout (corrected though... watch out)

    Controller, using your layout:

  • Just follow the guides for the controller part...

    See: http://developers.airconsole.com/#!/guides/construct2

  • Make sure to broadcast game ready when your game is loaded:

    Then on the simulator, add a new controller:

    Disconnect it, and reconnect it, that will trigger the handshake for sure

    Thanks for using "my plugin" repo, 1.5.0 got merged into official plugin, but on mine you'll find 1.6.0 with ads support awaiting merge on official plugin

    This bug has been reported directly to AirConsole

  • Well I don't know, I just tried and it did work here. As always, manually added controllers didn't send a handshake when connecting it did get controller.html. After disconnecting and reconnecting the concerned controller it did connect successfully

  • Add the controllers, then click disconnect them and reconnect. It's a known issue

  • Same here (we work together) and my config is totally different and I'm 100% uptodate. This seem like an editor bug. Happens if you click on objects, or zoom, or move or whatever...

  • You can also check and report bugs, with repro steps, on the new features, directly on my fork and I'll make sure to fix them and or report them to master

    Consider my repo as the dev branch of the airconsole original repo. I do not Pull Request to airconsole until properly tested, but my repo contains changes ahead of airconsole. Chose wisely if you want to use my plugin directly but don't be scared either, I do not brake downward compatibility.

    Suggestions are welcome. Aim is to implement everything available on the plugin.

    This is on my own initiative, I am not related to AirConsole and AirConsole is not to be held responsible for what's on my fork.

    https://github.com/Psychokiller1888/air ... construct2

  • Hi all!

    Working with the AirConsole plugin with my team we came to a problem: controls... Well, basically if you want to test your game, you have to export it, inject the controller stuffs and go over to airconsole.com. But what if you also want keyboard controls? Not everybody wants to play through airconsole, but you don't want to double all your control conditions, or make all the OR blocks required for that.

    So here comes the keyboard emulator.

    Very very basic plugin I agree, with one action only, that let's you trigger a key stroke!

    Check it out on my repo:

    https://github.com/Psychokiller1888/C2KeyboardEmulator