You should contact airconsole for that, on airconsole.com
Quite honestly, the simulator is so bad that you shouldn't fight for that SOMETIMES. The best way to find out is to upload your game to airconsole. Don't be scared, games aren't published at that point, but you will be able to test the game as real, in a preview mode
Because windows phone is not supported?
Use 'on message key' and not 'on message from any' as I told you already twice
You need to use the on message key condition in Construct 2 to capture these events, as I said before already. The packet will come in a form of a c2 dictionary which you will need to read and act as needed for your game. For more infos, read my second tutorial about airconsole expressions
That's basic jquery... # is a id selector, . is a class selector. You don't need to write anything if you use the controller generator, generate, export, follow instructions, and just do the construct 2 side
Then you'll need to read again, the screen shots can't be better explained sorry.
https://developers.airconsole.com/#!/guides/construct2
Good. This teaches the bases. Then you download the pong exemple, with the the capx and you will learn how the controllers talk to the game
I said in Construct 2
Quick question, did you read my tutorials?
You use On Message Key in Construct 2 to capture the generated controller messages
I don't understand what you want.... Of course there's no difference, the official repo does take the changes from mine......
Check out the pong exemple on airconsole git repo, I updated it lately and it should teach you everything needed
Use airconsole controller generator. The link is at the end of my tutorial concerning airconsole. And read it through, you will understand how to use airconsole then
What is that .html ending? The index file must be renamed to screen.html. The Adress is given without the html file at the end
Exemple: http://www.airconsole.com/simulator/#ht ... .168.1.44/mygamefolder/
Develop games in your browser. Powerful, performant & highly capable.
I added it in version 1.4.0