PSI's Forum Posts

  • R0J0hound - if the sub event is a "for each" loop, would a count condition keep the loop from running when no instances are present or will the loop not run anyway, without such an additional condition?

  • I am currently working on optimizing my game, "Psi." One method I'm using is doing an instance count before having the sub events activate. If Boxmutant.Count > 0 then... Does that seem like a good approach?

  • As Squidster mentioned, disabling webGL greatly improves performance. I tried it and it helped a lot. Is that an issue with webGL or is it because effects are disabled? I'm using Chrome version 38 with Windows 8.1 32 bit.

  • lucid - tried the "set opacity" action on a spriter object today, worked perfectly. Please make it so effects can be applied in the same way and I will never pester you again!

  • Tokinsom - thanks!

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  • Thanks for the input everyone.

    eli0s - thanks for the info--I just downloaded the plugin!

    korbaach - a pretty ingenious approach if one has a corresponding fade.

  • I can't find one but it seems like it would be extremely useful and lend game audio a professional polish.

  • lucid - To be clear, I meant that I tried these things with opacity and visibility after installing the latest plugin.

  • We C2 users need to make more face-meltingly beautiful and deep games. I, for one, am attempting to do that currently! When I was first looking at which software to make my game with, I was looking at the games made with each engine. I didn't see anything that blew me away made with C2--even Super Ubie Land wasn't out yet. I think that a few more really professional looking games can change the perception that C2 is amateur software. I'm blown away daily by how powerful it is. Ashley and the team are doing a great job with more features and updates too.

  • lucid - no problem! I think you fellas are doing an excellent job. I tried the set opacity action on both individual sprites and spriter families and neither worked. I tried them with a single trigger and set every tick conditions and neither worked. Out of curiosity, I also tried the set invisible action in both ways mentioned above and neither worked. Other than these, the only ongoing issue I'm aware of experiencing right now is the distortion of the mutant zombie attack animation - his arm flies off when he punches. This does't show up in spriter. Also, I know I've mentioned this before but if you could make it so that effects could be applied to entire spriter animations through the spriter object, I'd be able to do everything I need to do in my game. Once again, thanks to you and Mike for your hard work. I'm so glad I discovered C2 and spriter. I am sending a link to my latest capx.

  • lucid - when I use the "current key frame is" condition, it only seems to trigger the action that follows after about half of the time. I'm using b10 and 32-bit C2 v. 180 on Windows 8.1.

  • lucid - will a new scml plugin be introduced soon with increased and full functionality? To make my game as good as it can be and to give spriter objects the same power as regular sprites in C2, the new plugin will need to allow the spriter object to be used to affect an entire, individual instance. With earlier versions of spriter and the scml plugin, I was able to change the opacity of individual sprites but I can't anymore. Also, my mutant zombie animation is still broken in C2 though it works normally in spriter. Just keeping you updated.

  • eli0s - thanks for sharing this, you have been a great help to me. I was trying to use the pick behavior but all I had to do was set and compare the ID variable. Thanks so much!

  • lucid - I discovered why the sprites weren't importing. I installed Spriter on a new computer and forgot to check all of the file options. Sorry!

  • In my game, Psi, I often have at least a few instances of the same enemy on screen at a time. I use rectangular sprites for my collision detectors and have my spriter animations associated with the sprite by UIDs, etc. The problem I have is in spawning other effects--fire for example. How do you get the right effect associated with the right sprite and animation. For instance, let's say you have box 1. After a certain attack you want to set the target on fire so you spawn fire 1 and now try to apply it to the enemy so it stays with them and in the proper z order etc. What picking method would you use? Pick box where box.number = fire.number doesn't seem to be enough to associate the 2. How do you do it? Thanks.