Spriter/C2 - (9-16-2019 - bug fix)

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  • PSI Just try one more thing for me, since it's working in Spriter. Just make sure both the scml and scon files are saved with whatever latest version of the file, and make sure they're both reimported into C2. And send me the files anyway, as you're at the top of the list when I get back to the plugin.

    I know it's taking a while, but we're getting there.

  • deformation supported is coming?

  • winsonzhong - yes. I'll quote my recent response from a previous page of this thread:

    [quote:d4e16et0]The free-form deformation will come post 1.0. I don't want to give an ETA since we're going to continue to polish 1.0 until it's perfect. Then we will take our time to make free form deformation absolutely perfect, though of course there will be beta versions along the way for Pro users.

    Once deformation is a little further along and useable in Spriter in a more final form, I'll start adding it to the C2 plugin. It will most likely be webGL only, as html5 has no reasonable way to do this with useable performance, that I've been able to find.

    The most recent pro features that aren't yet in the the plugin (sub-entities, variables, tags, and events) will be coming to the C2 plugin much sooner.

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  • Thanks Another consistent problem I have with spriter objects in C2 is that the pin behavior doesnt seem to work right.

  • lucid - I discovered why the sprites weren't importing. I installed Spriter on a new computer and forgot to check all of the file options. Sorry!

  • When buying the Spriter Pro via Scirra, will it include the free "Essentials" for each Animated Art Pack?

  • Yes, but currently the links are not provided. If you've already purchased Spriter Pro and have not received download links for the Essentials Art Packs, please email mikejlq@brashmonkey with your purchase information and I'll send you download links. We'll make add the Essentials Art Packs download links to the actual scirra store purchase as soon as we can. Sorry for the inconvenience.

    Mike at BrashMonkey

  • Something extrange happend to a smcl.

    Im experimenting with spriter for menus, and im trying to update the spriter object in C2 but the new objects i have put into spriter not appear, even in a new C2 project, i attach the cap and the spriter file.

    What i have done is:

    1 - (in spriter) created the spriter with the animations

    2 - (in c2) imported into C2

    3 - (on spriter) added the pause menu to the animations

    4 - (in c2) reimported again without problems, but the menu dont appear

    5 - (in c2) created a new project and imported the spriter file, still the new pause menu object not appear.

    maybe i did something wrong, i have just a few days into spriter, pls let me know if someone can take a look at these

    https://www.dropbox.com/s/y3tjtbig029pt ... .scml?dl=0

    https://www.dropbox.com/s/r1o52nzugtoeb ... .scon?dl=0

    https://www.dropbox.com/s/z1e5tqfo0gymn ... .capx?dl=0

    tx.

  • ...

    3 - (on spriter) added the pause menu to the animations

    4 - (in c2) reimported again without problems, but the menu dont appear

    ...

    Unless I'm misunderstanding the problem, it's working for me. Here's what I did:

    On the Layout - Spriter Container:

    Locate the scml object:

    Move it into the visible canvas:

    Preview the layout:

    As long as you have your pause_menu scml object on the layout, or spawn it, it seems to be working. If I misunderstood your question, please let me know.

  • sorry i was refering to the "menu_general" spriter, i left the other spriters in the capx, my mistake

    this is what im talking about:

    in spriter, i updated the animations to have a pause item at the bottom.

    https://www.dropbox.com/s/xf84bp1lsqfmt29/Screenshot%202014-09-23%2019.17.16.png?dl=0

    in c2, i updated the "menu_general" spriter object, but dont appear the last item (pause round button), also dont appear in the folder with the sprites, or in the initilialised event.

    https://www.dropbox.com/s/2apr6ztm3nm4qfr/Screenshot%202014-09-23%2019.17.07.png?dl=0

    https://www.dropbox.com/s/wjito63vkm30b ... 3.png?dl=0

    https://www.dropbox.com/s/7s1it6ls348ll ... 3.png?dl=0

    in the menu_general.scml in spriter it is the round pause button, its the one i add it later. its like the reimport its not getting it, maybe im doing smething wrong

  • The images weren't included with the files you linked earlier, so I can't load them into Spriter, but when I look at the scml and scon files in a text editor, I notice the image for the pause button doesn't have a file extension:

    <folder id="0">
            <file id="0" name="menu-general.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="1" name="menu-home.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="2" name="menu-reload.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="3" name="menu-sound.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="4" name="menu-store.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="5" name="menu-pause" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
        </folder>[/code:3u1amkpo]
    
    notice it's [b]'menu-pause'[/b], instead of [b]'menu-pause.png'[/b]
    
    My guess (without having the images to test) is that C2 probably doesn't recognize that as an image file so the import is failing.   Please try this.  Back up your original files scml and scon fiels, and then replace them with [url=https://dl.dropboxusercontent.com/u/257875422/temp/forumstuff/pausemenu/pausemenu.zip]these[/url] (I just added the .png file extension on that file entry for both of them).
    Rename the file 'menu-pause'  to 'menu-pause.png'  and try to reimport into C2.
  • awesome! tx a lot, and sorry for the confusion, it worked fine!

    cheers!

  • no problem. Glad you got it working!

  • lucid - will a new scml plugin be introduced soon with increased and full functionality? To make my game as good as it can be and to give spriter objects the same power as regular sprites in C2, the new plugin will need to allow the spriter object to be used to affect an entire, individual instance. With earlier versions of spriter and the scml plugin, I was able to change the opacity of individual sprites but I can't anymore. Also, my mutant zombie animation is still broken in C2 though it works normally in spriter. Just keeping you updated.

  • lucid - Hi, may i ask if its possible to drag and drop an entity that has the Repeat Playback option on? Im having problems with drag and drop behavior, also in other entities(without the repeat playback), the drag and drop behavior doesnt work right (in some parts of the images sprites i cant Drag, just like in the middle of the object.

    I have put the dragnDrop behaivor in the spriter objects, in the family, etc.

    and i found it works almost well when i have big objects.

    cheers!

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