Spriter/C2 - (9-16-2019 - bug fix)

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Rotate & Animation for 16 Direction & Mouse Direction
  • MikeMS, you can't do that within Spriter, but if you're using it with the scml plugin in C2, you can add any effects you want to any of the sprites that make up your Spriter animation within C2

  • MikeMS, you can't do that within Spriter, but if you're using it with the scml plugin in C2, you can add any effects you want to any of the sprites that make up your Spriter animation within C2

    Thanks for fast reply, I will try this!

  • lucid - I thought we had lost you. Still having some issues mentioned earlier in the thread. Thanks, Morgan.

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  • The main problems I'm currently having with Spriter in C2:

    1. Can't change opacity of Spriter sprites using C2 actions or change the visibility, etc. For example, this does nothing:

    2. Still having the strange displacement error with the mutant zombie character.

    3. I wish there was a way that changes applied to the spriter object could affect every sprite of that particular instance. I notice that any change made to the family of sprites invariably affects EVERY instance since it is affecting the entire family.

  • Thanks

    1. I will still look into this. I'm assuming the opacity thing is from the recent change that corrected the one tick lag. Since the animation updates the sprites at the end of the tick it's being overwritten. I think I have a solution that will work nicely to allow you to make whatever changes and have the plugin automatically recognize a change was made and not overwrite it.

    2. Yes. I will still look at this, but as I said a few positive sidetracks (such as the Scirra store launch) in a row have me overdue for a plugin update.

    3. I did a quick test to see, and I'll have to look into this a bit. I haven't tried anything like this yet, but I think it should be possible to localize picking to the current sprites with a condition or action. I want to make it as streamlined as possible. I'll also bring up the scenario to Ashley, just in case he's already planning something to make families and groups pick together the way you're saying.

    Thanks again for your patience everyone.

  • lucid - Thanks for your responses. I understand that you fellas are very, very busy. I have also tried an event that sets the shadow invisible on the creation of the character and that doesn't seem to do it either. I really hope you'll be able to implement number 3 - I can easily change the scale of a particular instances sprites already using changes directly to the spriter object, it would be nice if effects could be applied that way, etc, as well. Thanks again, Morgan.

  • lucid - another nice feature would be if you could change the zoom on the timeline at the bottom. Is that already possible?

  • PSI, yes, hold the control key and mousewheel in the timeline section

  • Thank you.

  • I've been having trouble getting my Spriter to work with Android CocoonJS lately, am I forgetting any CocoonJS specific steps to make it work (works fine previewing on my computer)? Any layout that I have a Spriter object on seems to just make a flickering screen issue.

    This is the logcat message:

  • russpuppy, would you mind sending me the capx to ?

  • trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    Problem signature:

    Problem Event Name: APPCRASH

    Application Name: Spriter.exe

    Application Version: 0.0.0.0

    Application Timestamp: 53e8c897

    Fault Module Name: QtGui4.dll

    Fault Module Version: 4.8.5.0

    Fault Module Timestamp: 51cbf4e8

    Exception Code: c00000fd

    Exception Offset: 005381e7

    OS Version: 6.1.7601.2.1.0.256.1

    Locale ID: 5129

    Additional Information 1: 789f

    Additional Information 2: 789fd569b47beac58d67c0940879eae7

    Additional Information 3: 995f

    Additional Information 4: 995f9fd7749de3e124381eb1e0d2cf22

  • lucid I am considering buying spriter. If I get it at the early adopter price will I also get future updates?

  • trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    Unfortunately, this is a generic Windows error that may or may not be caused by Spriter itself, even though it occurs within Spriter. Because of this, we'll have to try a few things to narrow down the problem. If you can, please try each of the following, and let me know if any of them fixes the problem or changes the error:

    1.Updating all drivers

    2.Running Spriter as administrator

    3.Copying the install directory elsewhere on your hard drive and attempt to run as administrator

    4.Running Windows in Safe Mode

    lucid I am considering buying spriter. If I get it at the early adopter price will I also get future updates?

    es.

  • > trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    >

    Unfortunately, this is a generic Windows error that may or may not be caused by Spriter itself, even though it occurs within Spriter. Because of this, we'll have to try a few things to narrow down the problem. If you can, please try each of the following, and let me know if any of them fixes the problem or changes the error:

    1.Updating all drivers

    2.Running Spriter as administrator

    3.Copying the install directory elsewhere on your hard drive and attempt to run as administrator

    4.Running Windows in Safe Mode

    > lucid I am considering buying spriter. If I get it at the early adopter price will I also get future updates?

    > es.

    tried 1~3, no luck, same error! i won't consider going to safe mode, too much hassle if its required to boot to everytime. i'll just wait & try future builds :/

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