PSI's Forum Posts

  • Thanks for your response I have also tried the move to action and then pin but it doesn't seem to help.

  • Because of persistent problems I seem to have with the pin behavior, I am wondering if an object pinned to another object will share the same Z order as that object. It doesn't seem to, at least with spriter objects.

  • Thanks Another consistent problem I have with spriter objects in C2 is that the pin behavior doesnt seem to work right.

  • Let me know if you'd like the spriter file and/or capx.

  • lucid - It has all sprites in spriter, when imported into C2, all sprites disappear!

  • Error report:

    lucid - I saved one of my characters in b10 and imported it to C2. It erased all of the character sprites completely! On the event page, no sprite associations are present at all. If I didn't have an old copy of the character, I would have been screwed!

    Now I am using windows 8.1 32 bit

  • Thank you.

  • lucid - another nice feature would be if you could change the zoom on the timeline at the bottom. Is that already possible?

  • lucid - Thanks for your responses. I understand that you fellas are very, very busy. I have also tried an event that sets the shadow invisible on the creation of the character and that doesn't seem to do it either. I really hope you'll be able to implement number 3 - I can easily change the scale of a particular instances sprites already using changes directly to the spriter object, it would be nice if effects could be applied that way, etc, as well. Thanks again, Morgan.

  • The main problems I'm currently having with Spriter in C2:

    1. Can't change opacity of Spriter sprites using C2 actions or change the visibility, etc. For example, this does nothing:

    2. Still having the strange displacement error with the mutant zombie character.

    3. I wish there was a way that changes applied to the spriter object could affect every sprite of that particular instance. I notice that any change made to the family of sprites invariably affects EVERY instance since it is affecting the entire family.

  • lucid - I thought we had lost you. Still having some issues mentioned earlier in the thread. Thanks, Morgan.

  • lucid - is there anyway that effects could be applied directly to the spriter object? That would make it much easier to be selective with changing the appearance of sprites in C2. Thanks.

  • I have been using spriter for most of the animations in my game and have really enjoyed using it. One consistent problem I have is changing sprites only for certain instances of a spriter object. For instance, I will spawn a boss version of one of the characters and if I try to apply a different effect to the family of sprites, it affects ALL instances of the character. Does anyone have any idea how to get around this? If effects applied directly to the spriter object, you would be able to affect them individually but since any changes made to the family of sprites affects ALL instances, I don't know how to do this. Thanks, Morgan.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks everyone.

  • lucid - It seems that I'm not able to change the opacity or visibility of any spriter sprites in C2. Not sure how many other operations won't work. Thanks.