PSI's Forum Posts

  • Fair enough. Regardless, I am wanting to change the layout to very specific sizes, randomly.

  • I don't want an infinite size, I want it to be a range of very specific options and as we were discussing before, it seems the "scroll to" behavior doesn't work right with that chosen. Not sure why. Thanks.

  • Yes. It doesn't seem to change the options. You can set layout scale (which proportionally scales the entire layout) or set canvas size but you can't change the layout size.

  • Ashley - I have been trying to set up a procedural random level generator and I noticed that the size of the layout can't be changed at runtime. This seems like it would be a good feature to me and would make a lot of randomization easier. It seems it would also be a good companion feature to "change canvas size." Thanks, Morgan.

  • lucid - I'm still having a strange displacement on one of my character's animations. This displacement doesn't show up when I look at the animation in spriter b10. I also have the latest scml plugin. Here's what it looks like:

    Also, I am still unable to change the opacity of the family of sprites. It seems it might be easier to be able to apply effects directly to the scml object to make it affect the sprites--is that possible? When dealing with multiple instances of the same character onscreen, if I apply an effect to the family of sprites, it affects ALL instances onscreen and not just the one I would like to change. Thanks, Morgan.

  • I am using the scroll to behavior with the main character's avatar but it isn't centering on it. Any idea what the problem may be?

  • shinkan - thank you. I tried that but then the player's avatar goes off of the screen all together. That's too bad that the size of the layout can't be changed at runtime. Do you think that would be a good feature? It would help me easily create randomized levels.

  • Actually, "set canvas size" only changes the window size of the particular layout, I'm actually wanting to be able to set the layout width to a random value. Does anyone know how to do this?

  • Nevermind - it's choose canvas size.

  • I am trying to create procedurally generated levels. To do this, I would need to be able to choose different layout widths at the start of the layout. Is this possible? I don't see it as an option in the available system events. Thanks, Morgan.

  • I have tried to use instance variables to be able to select one instance. For example, I will apply the level "boss" to the family but it affects ALL of the sprites used in that animation for ALL instances, not just the desired one. lucid, is there a way you could make the spriter object itself modify the way the family appears? That way it would be easy to affect individual instances.

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  • Spriter families contain all of the sprites used in an animation. If you affect the family, it affects ALL instances, as far as I can tell. I am trying to only affect ONE particular instance. Anyone have any ideas how to do this?

  • So cool!

  • Thanks. Yes, I figured it out. "Text" &variable &"text"

  • Anirender - I'm not sure if you've already done this but in your project create a spriter layout that you drag your spriter objects into and a corresponding spriter event sheet. This way it will be easy to stay organized.