is this plugin needed anymore, or does Construct 2 have integrated support for Spriter now?
There are programs that target multiple software (like Trapcode's suites) and upon installation they detect which relative software the user has already installed in his/her system and give the option to install the appropriate files for each software. Granted, the example I am using is a plugin suite, but I was hoping that Spriter could install as a standalone software and during the installation process detect all (if any) of the relative programs that support importing the .scon files and offer the ability to setup the corresponding and up-to-date importers/plugins for each one of them.
The plan is for the scml plugin to eventually be included with C2 as a standard plugin, which will solve the same issue, as any updates would be included with each C2 download.
We could consider automatic plugin installation at some point in the future, but something like this would be as complex to implement as some of the more powerful features and enhancements we're planning on adding in the near future, so it's not high on the priority list for the time being.
[quote:1jigszwc]So, if I understand this correctly, the importing method and the way C2 updates the changes on the .scon files are in essence things that Scirra has to decide and implement, it's not to BrashMonkey's end..?
Ashley and I discuss the requirements of the import and the best way for the plugin and import process to work with C2's architecture, but it's up to me to prioritize and develop the plugin itself, and up to Ashley to prioritize and develop the part of C2 that manages the imports and reimports (everything that happens immediately after dropping an scml or scon file into a C2 layout). For the most part, since Ashley has such a nonstop stream of C2 updates and planned features, we try to consolidate anything needed for the import into less frequent, larger changes. Once I have the information he'll need to implement sub-entity imports and possibly deformable sprites, I'll bring up an exclusively .scon import again.
If there is still two required files for import by the time I'm done with everything planned for immediately after Spriter 1.0, I've been considering adding a file settings template feature in Spriter, so you can select Construct 2 as your target platform or any predefined custom option set you want to create and share. So for C2, this would automatically set all the save options, and cause every save to automatically save both the scml and scon versions, until/unless you deselected that template.