Great update,and how long can we use all the pro features on c2 plugin?
I'm working on getting an update to the plugin out by Wednesday. It should be close to fully supporting all pro features, and depending on what's left, I can give an estimate of when you should expect the rest, though it shouldn't be over another week. This includes sub-entities, though I have to think about the ideal import process and run it by Ashley and see when he could update the c2 importer. Sub-Entities would still be useable in the meantime through a manual import process.
I was thinking that the finished version should install the corresponding Construct 2 plugin automatically upon Spriter's installation. This way there wont be any confusion upon upcoming updates, each newest version should setup the necessary files in Construct's installation folder and be ready to go.
We won't be able to do this as Spriter isn't exclusive to Construct 2. It can be made to work on any engine, or used for traditional frame by frame animation through exported pngs and gifs. Ashley and I have discussed the idea of the plugin getting bundled with C2 after the plugin and Spriter 1.0 are complete.
[quote:18a58gu0]Also, I am not sure about the current state of .scml & .scon dependencies, but I think that a single file should be needed in order to import & update animations in a project between Spriter & C2.
This is a matter of if and when Ashley has a chance to change the importer to load from .scon instead of .scml. He has to prioritize what to spend time on, and there's still a feature or two that will be added to Spriter that will require additions to the importer. I will ask him what his plans are on switching the importer to .scon after those features are complete.
[quote:18a58gu0]Ideally, saved changes on a Spriter's project should be transferred automatically within C2, and if not automatically, with a simple update or re-import button/right click command.
The automatic transfer would be impractical, and again Spriter isn't C2 or even Windows exclusive. I don't know know whether Ashley would want to add a right-click reimport command, but it's possible in a future version of Spriter I might be able to add an icon you can click and drag from Spriter into C2 that would reimport the currently open file. There's quite a bit on the todo list before we can think of implementing something like that though.
Any approximate date when the plugin update will be available ?
See above. I aim to have sub-entities implemented within a week from this Wednesday.
Question: Is it possible to apply WebGL effects (tint, replace color) to only specific parts of a Spriter Character. For example, I build a character and only want to effect the PNG's that make up his shirt?
Yes. This will work if you just add the effect to the individual sprite(s). You can also use the effect actions and groups, to pick specific instances to activate the effects on.
Thanks for the kind words everyone!