Potato's Forum Posts

  • 1. What's the status of memory management for texture loading (for layout-by-layout loading) ?

    Why it's not a priority for them considering it's quite important feature for game ?

    Is this memory management problem only happens with Construct 2 or with every other HTML5 engine out there ?

    2. Tell them not to ignore Construct 2 user and be more active on Construct Forum

    Thanks sqiddster

  • Maybe Ashley could look into something like Ejecta (since it's open source):

    http://impactjs.com/ejecta

    Ejecta is like a Browser without the Browser. It's specially crafted for Games and Animations. It has no DIVs, no Tables, no Forms – only Canvas and Audio elements. This focus makes it fast.
    
    JavaScript code is executed directly by a JavaScript VM (JavaScriptCore), the HTML5 Canvas 2D and WebGL API is implemented in native code with OpenGL, Audio is implemented with OpenAL. Several other APIs (touch, accelerometer, localStorage) behave like those in a real browser.
    Many HTML5 Games run out of the box, or with minimal modifications – with better performance, better sound support, Game Center integration and more.
    [/code:1idaxfyk]
    
    and incorporate it to Construct 2, so we don't need to rely on 3rd party exporter anymore ?
  • last time I heard, Stencyl doesn't support exporting to HTML5 anymore (at least not officially). That's another reason to consider before going with Stencyl if you still want to go with HTML5 route.

  • Voted !!

    Would be awesome to see Construct 2 Games winning an award <img src="smileys/smiley20.gif" border="0" align="middle" />

  • This is a game is using Game Closure technology, it looks like a robust game including IAP purchases, it has been done with Javascript/HTML5.

    It's not Corona SDK, neiher other frameworks for iOS. It's HTML5.

    https://itunes.apple.com/US/app/id568975017

    We shouldn't wait to CocoonJS updates, it's time to deploy our games to iOS and Android with Game Closure.

    that looks awesome <img src="smileys/smiley20.gif" border="0" align="middle">

    btw just got back from CocoonJS / Ludei forum, and it's kinda sad how they never answer questions on their own forum. (Ludei last post was on July 11)

    http://cocoonjs.vanillaforums.com/discussion/6/integrate-cocoonjs-with-construct-2/p8

  • Just wondering, does Spriter already support CocoonJS ?

  • Ashley shinkan this happens to me quite often and indeed it's quite annoying when you press CTRL + LEFT/RIGHT to cycle through the expressions but it will pop back to previous window.

    As shinkan suggestion i'd prefer:

    CTRL + LEFT/RIGHT = cycle through words/expression (just like standard editing shortcut)

    ALT + LEFT/RIGHT = Go back / forward the dialog

  • Nice found California,

    here's the one from Bomberman with japanese letter

    <img src="http://i43.tinypic.com/6iaf48.png" border="0" />

  • +1

    It's probably already on Ashley's never ending TODO LIST, but i hope he will bump it up <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Here are some of my favorites:

    1. Metroid

    2. The Legend of Zelda

    3. Zelda II: The Adventure of Link

    3. Duck Tales

    4. Kid Icarus

    5. Willow

  • It's a cute point & click game, i like it, also the bg music sounds nice.

    about the game:

    • In the dining room if you check the MAP, and exit the MAP, you can no longer click on anything except LOOK.

    to fix it i have to exit the game and not checking map in the dining room.

    I haven't tried all the rooms, but you might want to double check also.

    • Because the ghost is always on the same position, it's hard for me to tell which room i came from, so i got lost easily.

    My suggestion would be to position the ghost near the door where you came from,

    that way it's easier for me to back track to previous room.

  • The one that I use quite often:

    1. Chrome / console log

    2. SpriteFont

    3. EaseTween

    I vote for Something Else"

    An official support for Sprite Font would be nice.

    My next game would require quite a lot of text and

    • using default installed fonts doesn't look nice
    • can't find Web font that suit my needs
    • I need to use my own old school looking custom font
    • Right now Mipey awesome SpriteFont plugin is no longer supported and last time i heard it's not working well with Cocoon.

    So yeah, an easy to use Sprite Font, would be nice to have.

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  • Thanks guys,

    I did say that the game is made using Construct 2, sadly I don't really have control over the article/blog post, it's probably related to legal stuff I'm not sure.

    But hopefully if someone interested enough to know more, and they look at the source, they will find out that the game is made using Contruct 2.

    Also by googling it, hopefully they will find this thread :D

  • Hi guys,

    I did a Guildwars 2 fan-made game on my spare time, and my team lead decide to post it on the Guildwars 2 blog, here it is if you interested to read about it & and also play the game of course :

    <img src="http://i34.tinypic.com/akjpyx.png" border="0">

    <img src="http://i37.tinypic.com/wt6050.png" border="0">

    https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/

    I intentionally make it pretty hard and rage inducing <img src="smileys/smiley16.gif" border="0" align="middle">

    Anyway without Construct 2 it wouldnt' be possible to finish the game in 3 weeks. Construct 2 is awesome, yay !