Potato's Forum Posts

  • sweet,

    thanks septeven i'll check out your plugin later <img src="smileys/smiley1.gif" border="0" align="middle" />

  • From this Multiple Screen tutorial:

    http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes/page-2

    I think it should be mentioned in the tutorial, when you use:

    Unbounded scrolling: No -> the game canvas always appear on top-left corner

    Unbounded scrolling: Yes -> the game canvas appear in the middle of window (which usually what most people want)

    I spend my whole afternoon trying to figure out how to center my canvas in Full Screen Mode <img src="smileys/smiley5.gif" border="0" align="middle"> (because the default Unbounded scrolling is set to No).

    btw is this intended to work this way ?

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  • If you still have some promo codes left, I'd love to tested it out too 0plus1 <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi guys,

    Is there any app making tools that works similar to Construct 2,

    (you know with all component already provided like button, grid, calendar, database etc...)

    I found this one:

    Sencha: http://www.sencha.com/

    but i just wondering if there is any other alternative to consider.

    the goal is, I want to try making app like this one for example (with buttons, grid, the usual app stuff):

    http://appshopper.com/finance/xpensetracker

    Thanks a lot in advance.

  • yeah it could be a bug, or by design ?,

    i guess we need to wait for Ashley for the answer <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Ah sorry my bad, I see what the problem is...

    yeah it's not triggering when the layout start in the beginning,

    sorry i misunderstood the problem <img src="smileys/smiley9.gif" border="0" align="middle">

    You can put "Wait 0.1" or something on start of layout for temporary workaround, like so:

    http://dl.dropbox.com/u/39382262/TriggerWait.capx

  • I can confirm that Else on the example above doesn't work,

    It always skip the 2nd condition (Else K="2")

    another weird thing is if you change the 4th condition from (Else) to (Else K="4") it will work properly <img src="smileys/smiley5.gif" border="0" align="middle" />

  • yes i saw the blue ring on screen when I first start it,

    so many rings in fact <img src="smileys/smiley36.gif" border="0" align="middle" /> (they overlap each other in the same exact position, you can click and drag those ring)

  • There a capx file you may see it why

    I'm not sure this kind of a bug

    .capx

    It works correctly on my machine,

    it will create the circle object every tick as long as player is on screen.

    I'm still not sure what is the problem ?

  • Joannesalfa, I'm not sure what the bug is.

    I did a simple test:

    http://dl.dropbox.com/u/39382262/TriggerOnce.capx

    And it works as intended (tested on Chrome),

    Everytime player appear on screen it will create one object.

  • saw this news recently about stencyl on Indie Games:

    http://indiegames.com/2012/04/stencyl_20_goes_pro.html

    http://community.stencyl.com/index.php/topic,6869.0.html

    looks like lately IndieGames writes article about game making tools,

    maybe a good chance to request article about Construct 2 in there ?

    Speaking about Stencyl, damn they move so fast...

    they already have option to publish on desktop (Win & Mac),

    iOS & Chrome Web Store & Web (with Flash), also HTML5 & Android soon.

    plus already full support for iAds, In-App Purchasing (IAP), Mochi, CPMStar, Newgrounds and Kongregate.

    While we're still waiting for Awesomium, AppMobi/Phonegap plus any browser support to get their part/tech done.

    ...sounds like we're relying too much on external power... <img src="smileys/smiley26.gif" border="0" align="middle">

    still loving C2 though,

    plus I hate stencyl subscription model.

    (however i wonder if appmobi also require subscription when we're using their direct canvas thingie,

    because if it is then it's pretty much the same as stencyl then.. <img src="smileys/smiley19.gif" border="0" align="middle"> )

  • mina, here's a quick modification from your capx,

    not as cool as using particles,

    but hopefully can give you some idea instead of using lots of particles :D

    http://dl.dropbox.com/u/39382262/particleTest.capx

  • mina, i tried on 3 browser (Chrome, Firefox & IE) all seems to work properly.

    Also i tried it on ipad, it works but really choppy (i guess that 300 particle rate with continuous spray is killing the frame rate),

    maybe that's what crashing your android <img src="smileys/smiley17.gif" border="0" align="middle" />

    I don't have android though so i can't test it out.

    Instead of using particles, why not just manually overlaying a glow/spark image on top of that boy (and rotate/reduce the scale per tick to simulate similar effect)

  • I saw this earlier today on Kotaku, looks interesting :

    http://kotaku.com/5903223/dont-like-any-of-the-games-in-the-app-store-make-your-own

    [tube]http://www.youtube.com/watch?v=Qq4Bjd32QdY[/tube]

  • hmm.. i did a simple test for "Every X seconds" and it works fine on my machine

    <img src="http://i41.tinypic.com/35m2xjb.jpg" border="0">

    capx:

    http://dl.dropbox.com/u/39382262/Timer.capx